Hai. Welcome to my hack thread.
LINK </a href> to the demo.
Call it MitYH for short. Anyway, when this is finished, it will have (one, two, three...) 12 worlds, and something like a star road...ish! You won't have to do all of them though... And, since one day I'll learn custom sprite ASM (honest!), you'll see my own custom sprites and blocks!No music though, can't be bothered adding it. Possibly in the next demo??? Also, I know about the slowdown problems and disappearing sprites. I'll port everything to a new ROM, add music and patches + hex edits. I want this to rival TKO, SMI and TSRP2, one day.
Beta Story - Mario was fishing early in the morning, when he caught a slightly unintelligible message-in-a-bottle. It said
"Mario! Pleas-, you must help us. Bo-s-r discovered our native Hea--land and he and his army invaded. Most Yoshis are now dead, or m-ssing. You are our last hope. You --ve to come. There is a map on the other side."
Always one to lend a hand, Mario swam off for Yoshi Peninsula. He alighted in the afternoon on a rocky shore, and got his bearings.
Now, Mario must retrieve the Yoshi egg tokens to rescue the species from Bowser's clutches. However, Morton, who was in charge of the Yoshi Peninsula Strike force, let slip that Bowser had help from others...
Yes, I know that the story's cliched, but bear with it. It'll get better...
Pictures -
The first submap, it is a mix of themes. Forest, rocky etc. Still needs a bit of work. See any trees?
Rocky Shore. It's a sort of puzzle based level, but nothing will make even a half-wit scratch their head. It is the first level, to be fair.
Same level (Captain Obvious...)
You know how I say I don't like typical grassland levels? This is an exception. Maybe it's:
this!
A part where you're in a mini-universe inside metal boxes!
I've edited the MAP16 to make switch palace blocks do awesome new things. On the left are the unpressed versions, and on the right are pressed.
Green-
Cement block -> Cloud
Yellow-
Blank tile -> Vine
Blue-
Cement block -> Blank tile
Red-
Blank tile-> Turn block w/ flower
Bounce off some koopas and don't kill yourself.
Some more bouncing, this time on much safer note blocks.
Tornado-ing on an Eerie...
Hey, a use for the Random POW block!
Tell me that those boxes don't look too much like wafers... Oh right, this bit swaps the spikes and coins.
plot!
Woah, I'd almost rather do the annoying switch puzzle as seen on the video...
Or maybe not.
At least the annoying part's over now.
A much less annoying forest level. This level is linear to balance out the earlier ones.
It gets harder, what with fish dodging and such.
Beware of dumbasses.
Finally, out of the first world!
And so it ends.
So, ya like? I drew the ExGFX myself, if you're wondering... Also, I'm trying to make the levels as interesting to play as the ones in TSRP1 and 2, so tell me if I've succeeded when the demo comes out.
Vids -
Video of Rocky Shore VVV
<object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/jdVZ-62rCSM&hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/jdVZ-62rCSM&hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object>
Video of Rocky Shore ^^^
Muncher's Moor's Secret exit VVV
<object width="425" height="350"> <param name="movie" value="http://www.youtube.com/v/la5MHtxKsPI"> </param> <embed src="http://www.youtube.com/v/la5MHtxKsPI" type="application/x-shockwave-flash" width="425" height="350"> </embed> </object>
Featuring that mini-box world!
<object width="425" height="350"> <param name="movie" value="http://www.youtube.com/v/9vGxWxqDaZg"> </param> <embed src="http://www.youtube.com/v/9vGxWxqDaZg" type="application/x-shockwave-flash" width="425" height="350"> </embed> </object>
This is the third level, Rugged Range. I meant what I said about the first world not being a grassland.
MOO! I mean boo.
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/HMB0e98bTwQ&hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/HMB0e98bTwQ&hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="344"></embed></object>
Enter the castle!
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/B5NjBzSTTi8&hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/B5NjBzSTTi8&hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="344"></embed></object>
ASM stuff -
A custom block test, the very first in fact. There will be more...
New blocks - Magma block, Random Pow block, 48 coins only block, No-coins block (not shown)
<object width="425" height="350"> <param name="movie" value="http://www.youtube.com/v/wWyMdtQNvsM"> </param> <embed src="http://www.youtube.com/v/wWyMdtQNvsM" type="application/x-shockwave-flash" width="425" height="350"> </embed> </object>
Misc.
Look for it in the demo.
More to come when I feel like it, i.e. not now. Also, I'd like a spot of constructive critisism of level design and graphics, with a dash of feedback please.
One thing: Tell me where I should add more itemboxes/dragon coins and such. 'Tis only the first world, after all.
Unexpected end tag (</param>) at 5553, expected </span>
Unexpected end tag (</param>) at 5601, expected </span>
Unexpected end tag (</embed>) at 5747, expected </span>
Unexpected end tag (</object>) at 5756, expected </span>
Unexpected end tag (</param>) at 5928, expected </span>
Unexpected end tag (</embed>) at 6050, expected </span>
Unexpected end tag (</object>) at 6060, expected </span>
Unexpected end tag (</param>) at 6204, expected </span>
Unexpected end tag (</embed>) at 6326, expected </span>
Unexpected end tag (</object>) at 6336, expected </span>
Unexpected end tag (</param>) at 6590, expected </span>
Unexpected end tag (</param>) at 6638, expected </span>
Unexpected end tag (</embed>) at 6784, expected </span>
Unexpected end tag (</object>) at 6793, expected </span>
Unexpected end tag (</param>) at 6928, expected </span>
Unexpected end tag (</param>) at 6976, expected </span>
Unexpected end tag (</embed>) at 7122, expected </span>
Unexpected end tag (</object>) at 7131, expected </span>
Unexpected end tag (</param>) at 7459, expected </span>
Unexpected end tag (</embed>) at 7581, expected </span>
Unexpected end tag (</object>) at 7591, expected </span>
Tag (a) was not closed.
LINK </a href> to the demo.
Call it MitYH for short. Anyway, when this is finished, it will have (one, two, three...) 12 worlds, and something like a star road...ish! You won't have to do all of them though... And, since one day I'll learn custom sprite ASM (honest!), you'll see my own custom sprites and blocks!
"Mario! Pleas-, you must help us. Bo-s-r discovered our native Hea--land and he and his army invaded. Most Yoshis are now dead, or m-ssing. You are our last hope. You --ve to come. There is a map on the other side."
Always one to lend a hand, Mario swam off for Yoshi Peninsula. He alighted in the afternoon on a rocky shore, and got his bearings.
Now, Mario must retrieve the Yoshi egg tokens to rescue the species from Bowser's clutches. However, Morton, who was in charge of the Yoshi Peninsula Strike force, let slip that Bowser had help from others...
Yes, I know that the story's cliched, but bear with it. It'll get better...
Pictures -
The first submap, it is a mix of themes. Forest, rocky etc. Still needs a bit of work. See any trees?
Rocky Shore. It's a sort of puzzle based level, but nothing will make even a half-wit scratch their head. It is the first level, to be fair.
Same level (Captain Obvious...)
You know how I say I don't like typical grassland levels? This is an exception. Maybe it's:
this!
A part where you're in a mini-universe inside metal boxes!
I've edited the MAP16 to make switch palace blocks do awesome new things. On the left are the unpressed versions, and on the right are pressed.
Green-
Cement block -> Cloud
Yellow-
Blank tile -> Vine
Blue-
Cement block -> Blank tile
Red-
Blank tile-> Turn block w/ flower
Bounce off some koopas and don't kill yourself.
Some more bouncing, this time on much safer note blocks.
Tornado-ing on an Eerie...
Hey, a use for the Random POW block!
Tell me that those boxes don't look too much like wafers... Oh right, this bit swaps the spikes and coins.
plot!
Woah, I'd almost rather do the annoying switch puzzle as seen on the video...
Or maybe not.
At least the annoying part's over now.
A much less annoying forest level. This level is linear to balance out the earlier ones.
It gets harder, what with fish dodging and such.
Beware of dumbasses.
Originally posted by Minion
Ha.Ha. Morton's Stomper will squish your brain
to the moon! (Don't tell Mario, but stay back!)
to the moon! (Don't tell Mario, but stay back!)
Finally, out of the first world!
And so it ends.
So, ya like? I drew the ExGFX myself, if you're wondering... Also, I'm trying to make the levels as interesting to play as the ones in TSRP1 and 2, so tell me if I've succeeded when the demo comes out.
Vids -
Video of Rocky Shore VVV
<object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/jdVZ-62rCSM&hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/jdVZ-62rCSM&hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object>
Video of Rocky Shore ^^^
Muncher's Moor's Secret exit VVV
<object width="425" height="350"> <param name="movie" value="http://www.youtube.com/v/la5MHtxKsPI"> </param> <embed src="http://www.youtube.com/v/la5MHtxKsPI" type="application/x-shockwave-flash" width="425" height="350"> </embed> </object>
Featuring that mini-box world!
<object width="425" height="350"> <param name="movie" value="http://www.youtube.com/v/9vGxWxqDaZg"> </param> <embed src="http://www.youtube.com/v/9vGxWxqDaZg" type="application/x-shockwave-flash" width="425" height="350"> </embed> </object>
This is the third level, Rugged Range. I meant what I said about the first world not being a grassland.
MOO! I mean boo.
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/HMB0e98bTwQ&hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/HMB0e98bTwQ&hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="344"></embed></object>
Enter the castle!
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/B5NjBzSTTi8&hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/B5NjBzSTTi8&hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="344"></embed></object>
ASM stuff -
A custom block test, the very first in fact. There will be more...
New blocks - Magma block, Random Pow block, 48 coins only block, No-coins block (not shown)
<object width="425" height="350"> <param name="movie" value="http://www.youtube.com/v/wWyMdtQNvsM"> </param> <embed src="http://www.youtube.com/v/wWyMdtQNvsM" type="application/x-shockwave-flash" width="425" height="350"> </embed> </object>
Misc.
Look for it in the demo.
More to come when I feel like it, i.e. not now. Also, I'd like a spot of constructive critisism of level design and graphics, with a dash of feedback please.
One thing: Tell me where I should add more itemboxes/dragon coins and such. 'Tis only the first world, after all.
Unexpected end tag (</param>) at 5553, expected </span>
Unexpected end tag (</param>) at 5601, expected </span>
Unexpected end tag (</embed>) at 5747, expected </span>
Unexpected end tag (</object>) at 5756, expected </span>
Unexpected end tag (</param>) at 5928, expected </span>
Unexpected end tag (</embed>) at 6050, expected </span>
Unexpected end tag (</object>) at 6060, expected </span>
Unexpected end tag (</param>) at 6204, expected </span>
Unexpected end tag (</embed>) at 6326, expected </span>
Unexpected end tag (</object>) at 6336, expected </span>
Unexpected end tag (</param>) at 6590, expected </span>
Unexpected end tag (</param>) at 6638, expected </span>
Unexpected end tag (</embed>) at 6784, expected </span>
Unexpected end tag (</object>) at 6793, expected </span>
Unexpected end tag (</param>) at 6928, expected </span>
Unexpected end tag (</param>) at 6976, expected </span>
Unexpected end tag (</embed>) at 7122, expected </span>
Unexpected end tag (</object>) at 7131, expected </span>
Unexpected end tag (</param>) at 7459, expected </span>
Unexpected end tag (</embed>) at 7581, expected </span>
Unexpected end tag (</object>) at 7591, expected </span>
Tag (a) was not closed.