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I DID IT!

What value is the status of small mario? I know that you can make different things happen by changing $19 addresses to point to #$01 (big) #$02 (feather) etc, but I need to know where the actual setting for small mario is so that I can set it to cape mario (In other words, I want him to start with the cape, and his last hit before he dies is a cape.)

I am looking at the address for "set powerup at game start" which is $00:9E35, and I'm not sure this is where I make the change or not.

(Edit) I GOT IT! I now have a Mario that always has a cape except when he gets another powerup! Big thanks to KilloZapit for a great place to start!

[?]
I've removed my NoFades patch until I can find the brightness code for Star Road warps.
Originally posted by InvisibleCoinBlock
What value is the status of small mario?

Small Mario is #$00.
Your layout has been removed.
That's what I thought. Thanks.

I'm still stuck on what to change to make that cape instead of small. I'm scouring the ASM, but it's hurting my eyes! :-P

[?]
I've removed my NoFades patch until I can find the brightness code for Star Road warps.
Originally posted by InvisibleCoinBlock
That's what I thought. Thanks.

I'm still stuck on what to change to make that cape instead of small. I'm scouring the ASM, but it's hurting my eyes! :-P

[?]


schwa made an asm tutorial very recently, and actually used exacty what you are asking as an example. you should try reading it, it may help you (it certinly is helping me).
I read it. His tutorial deals with making Mario big (or small) with a block. I want to switch Mario's SMALL status with Cape status, meaning he starts the game with the cape, loses it if he gets a powerup (just like he 'loses' small if he gets a mushroom) but reverts BACK to cape if he gets "small".

I did learn a couple of things from Schwa's tut, though. :-)

[?]
I've removed my NoFades patch until I can find the brightness code for Star Road warps.
I think that you just need to make a hex edit then. then again, i know so little about this stuff that i probably shouldnt be talking :P
Yeah. I think that would do it, but it's unknown where the code for mario's starting status is. at least I don't see it in the ROM map.

(edit)
I do know that I can set small mario to have cape abilities, but the spin cape doesn't work. It just makes him spin, but you can't hurt enemies.

[?]
I've removed my NoFades patch until I can find the brightness code for Star Road warps.