Language…
8 users online:  Atari2.0, futhark, GRIMMKIN, JezJitzu, kasoku,  Nanako, Nemesis1407, Pink Gold Peach - Guests: 254 - Bots: 393
Users: 64,795 (2,377 active)
Latest user: mathew

NEW ASM/Sprite/block request thread

Link Thread Closed
Originally posted by Schwa
Get out of my head! Get out now! XD I thought of doing this earlier. I'm serious. ... The huge problem: it would take a MASSIVE amount of tilemap data compared to the original explosion graphics, which takes up ONE 8x8 tile. You can't really beat that... X__X These explosions would take up several 16x16 tiles. @__@

Ha - that's awesome we had thought the same thing. Is there some reason that one couldn't produce the exploding starburst? The BOOM! or POW! or whatever is a cool idea, but, like you said, it might not be that feasible. Oh well - who knows? Like I said, I'm just hypothesizing.

[?] Miscellaneous Helpful Hints
If I moderated your hack, there was apparently a 90 percent chance it was rejected.
Can i request a custom shooter that has a fixed screen x position (and normal y position)? also i would appreciate a much faster torpedo ted (about the speed of the smi2 bullet bill).

I hope these are reasonable, they seem to be only minor adjustments of normal sprites...

EDIT: Now that i think about it, i WOULD prefer fixed x and y position as long as it is controllable (i.e. there wouldnt be any controll over where that xy screen position was)
One idea I had was an explosion like the bombs in Sonic 1 Star Light Zone, that light the fuse when you get close and explode into four energy balls that fly out kinda like in a Lava Lotus fashion, only for this the energy balls would be huge (16x16) and they'd harm enemies as well as Mario.

In fact, I could include a routine in there that checks if the sprite it collides with is custom or not, and if it is, it checks the "Don't use default interaction with Mario" flag in the CFG, and if it's set to ON, it doesn't kill the sprite but instead increments $1528,x by one... so that way, you could specify certain sprites that "take damage" from those explosions rather than die from them.

And we don't have to check those flags either to decide if it's damagable... Suppose we make use of some of the Empty Ram Addresses instead, and add a value in the Init Routine that sets $7F----,x to a certain value (where the ---- is an actual number that points to an empty address). We can even do this with HP, too, instead of use $1528,x... That way the sprite can still use $1528,x for other things instead, if needed.

The only thing is, the empty addresses don't all start at 00, so there'd be need to put some code in the INIT routine that sets them to 00.

Anyway, I'm just brainstorming here...
It's me!!

High on life is the best high.
Originally posted by Schwa
One idea I had was an explosion like the bombs in Sonic 1 Star Light Zone, that light the fuse when you get close and explode into four energy balls that fly out kinda like in a Lava Lotus fashion, only for this the energy balls would be huge (16x16) and they'd harm enemies as well as Mario.


You know Schwa, Sonic CD has a bigger version of Sonic 1's bomb enemies, the Sonic CD version is roughly twice as big, and when they explode, the shrapnel is twice as big as the Sonic 1 bomb's shrapnel (16 x 16 compared to 8 x 8), and they go a bit further, so I just wanted to add that information on incase you or anyone else makes a similar sprite. It's not really a request from me, but it would be surpising to see.

On a side note, can someone possibly make diagonal versions of the turn block bridges that can only go in one diagonal, or in both, please? It may be nice to see, too.
I would like a sprite that ends the level when x sprites have been killed. (If possible)
Originally posted by Knight of Time
You know Schwa, Sonic CD has a bigger version of Sonic 1's bomb enemies, the Sonic CD version is roughly twice as big, and when they explode, the shrapnel is twice as big as the Sonic 1 bomb's shrapnel (16 x 16 compared to 8 x 8), and they go a bit further, so I just wanted to add that information on incase you or anyone else makes a similar sprite. It's not really a request from me, but it would be surpising to see.

On a side note, can someone possibly make diagonal versions of the turn block bridges that can only go in one diagonal, or in both, please? It may be nice to see, too.

Good thinking! I remembered these guys the other night.

I like the thought of a "hybrid" though... a small bomb with the big explosion. Or a medium explosion, somewhere in between the small and big bombs.
It's me!!

High on life is the best high.
Can someone please insert hp and a hammer throw routine into mikeyk's dino rhino.
I don't know how difficult this will be, but...

I'm formally requesting an SMB elevator platform., please.
It should have the following properties:
-It should be 48x16 (3 block lengths laid out side-by-side)
-Use extra property byte 1 to determine weather it moves up or down
-Of course, it should be ridable.
-if not too much, it should use extra property byte 2 to determine weather to uses the standard size or use a single 16x16 tile.

There's no need to provide graphics, but I would really appreciate it if someone could make this one. !! I should also note that I intend it to be used in conjunction with a custom sprite generator. Thanks!
Krakenskin Leather Works, my Etsy store.
LordVanya, my art page.
FundamentalEssence, my game development page.
I would like a Bowser Bowling Ball, but it can:

Interact with Gravity. (Fall when it isn't touching the floor, and roll when it is)

Disappear (in a cloud of smoke) when it hits a wall.

Destroy sprites when extra bit is set.


Can anybody please make this?
Well, Can I request a hammer bro that shoots torpedo teds??
I need this to my hack, so answer, please...



Check my profile to see the updates of smheroes!
I'd like to change and actualise my request again. Can somebody put Rex's dying script (without sprite changing) into mikeyk's Birdo with rideable egg? I tried to do this, but I got an asm error.
2011 mod in progress.
Youtube profile
Request: Rotating Items.

Let's say I have a feather, a mushroom, and a flower. Each do something different, and once they are obtained, they can't be lost. I want to be able to switch between the items by pressing select, and instead of them falling from the item box for you to catch, you automatically get the item. Whichever item you are using at the time will appear in the box.

[?]
I've removed my NoFades patch until I can find the brightness code for Star Road warps.
Originally posted by makinaman
Well, Can I request a hammer bro that shoots torpedo teds??
I need this to my hack, so answer, please...

I am working on this for you...just need to work out a kink if possible...


[?] Miscellaneous Helpful Hints
If I moderated your hack, there was apparently a 90 percent chance it was rejected.
Originally posted by andy_k_250
Originally posted by makinaman
Well, Can I request a hammer bro that shoots torpedo teds??
I need this to my hack, so answer, please...

I am working on this for you...just need to work out a kink if possible...

Well, thanks to make it, when I tried it shot stunnned shells with 4th page graphics...
Anyway, thanks for all...


Check my profile to see the updates of smheroes!
Here's an idea: Someone should tweak the custom block that changes into the next block on the Map16, so that it changes into the PREVIOUS Map16 block. This could allow for blocks that switch back and forth between two states when hit, for example.

Just a thought. I'd make it, except I'm no good with manipulating the level layout on the fly with ASM. >_<
It's me!!

High on life is the best high.
I feel like a pest for always requesting and never contributing, but here goes...

Is it possible to make a block, similar to the blue carrying blocks, that you could stand on/place on top of one another, and that don't disappear? I'm thinking of using this concept for a puzzle hack, allowing the player to create stacks of blocks to escape, or to block enemies with them.
Could someone make a four-player SMW patch, if even possible?
<TLMB> I use YY-CHR to edit DNA
I doubt that it's possible...
It's not even close to Halloween, and already Christmas Sales are starting early!
I have a feeling that this is pretty simple but I'd like an unkillable Porcu-puffer that can work with the layer 3 high and low tides command. If you try that with a normal porcupuffer it just sinks and it's lame.
Link Thread Closed