Uh.. I should really check this forum more often.
QuoteIceguy, do you think it would be a good idea to add a note in the "Make use of the extra bit" section that you check different addresses for shooters and generators? When $7FAB10 didn't help me shoot a sprite twice as fast, I checked a generic shooter file and saw it checked $1783 with AND #$40. Looking at a generic generator, that seems to check $18B9 with AND #$40. Granted, I usually have no idea what I'm talking about when it comes to sprite coding, so if I'm missing something obvious, just ignore me :b
Don't worry, you are making sense.
Also, good idea, I completely forgot about noting that when writing this tutorial. Thanks for reminding me.
QuoteDont you think its about time to convert this tutorial to xkas? Everything is in TRASM as of now, and a few things could be changed, and add, as well.
Here's the problem: I don't want to 'convert this tutorial to xkas', I want to completely rewrite it but I have no idea when that'll happen. I am sort of dissatisfied with most of the lessons (mainly because my spriting skills weren't that good back then and the explanations could have been slightly better) and the tutorial could greatly be shortened despite many people finding them to be very useful.
QuoteI made a boss from this tutorial, it inserted it, you cannot jump on it or touch it it just walks through you... immamelia told me to remove the JSR after The suboff screen command, i did and the sprite moved and walked right off screen any help?
EDIT: here is a video...
http://www.youtube.com/watch?v=hv5LEHlIMAg
You mean you want the sprite to have interaction with Mario? If so, read lesson 4. If not, please explain what you mean.