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Super Mario: Bowser World (A lot of graphic overhauls, and a new start)

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My first Super Mario World Hack!

Anywho:

Premise: After Mario and Luigi's adventure and Peach's misadventure in Dinosaur Land, Mario neglected to revisit the island. After years of saving Peach, Peach saving Mario and the others, a Bean based kingdom, and many more, Mario returned to Dinosaur Land...to discover that it has been occupied by Bowser for YEARS now!

Now Mario and Luigi, with the help of the poor Yoshis, must defeat Bowser and Koopalings once more, to give the island back to it original owners!

Difficulty: Medium


The Reboot of the Hack Starts Here...so the screen shots in this post and so on are old



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Videos:

Trigger-Happy Range

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Screen Shots:


Level 105: Trigger-Happy Range
Years after Mario went through Yoshi's Island 1, Iggy converted it into a Shooting Range. Mario is also warned about the "dangerous" Yoshi coins hidden throughout the levels. Mario knows how too ground pound now too!


1. Crud. The risks Mario takes to get Yoshi Coins.
2. If Mario hits the P-Switch, the Chargin' Chuck might fall in...are Yoshi coins even worth it now? (Answer: YES)


IS THAT WHAT I THINK IT IS? Yes! It is a Rex from that "extinct" Koopa Troop division! Rexes now inhabit underground bonus rooms! So look out for them!


Random places in the level.


WAIT!? How did Bowser get his hands on those Bullet Biff shooters from Sarasaland!?


What do these pipes hide...? Why would Bowser block them anyways? *coughYoshiCoinscough*

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Level 106: Cryptic Graveyard
Iggy loves his inventions so much, he decided to rampage in Yoshi's Island 2 and turn it into a graveyard for failed and broken invetions!


Iggy warns Mario about the evil gravestones in the first message box...and ends up saying that some of the gravestones will help Mario in the other.



1. Bad move, Mario!
2. Climbable hedgestones are the hedgestones of inventions turned good.
3. Those impassable gravestones are both friend and enemy.
4-5. The two main types of grave stones; ones that go in front of you, and ones that don't.
6-7. The most evil of them all, these gravestones make the empty the ground of its solidness, making whoever is pass by fall to their doom.


Peek-a-BOO!

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Progress:

Legend:

| = 10 Percent
- = 5 Percent
. = 2 Percent
' = 1 Percent
> = .5 Percent

~World 1: Iggy's Island~
Level 13A - Tourist Info Center: |||| \40%\
Level 13B - Bowser Monument: |||||||||| \100%\
Level 105 - Trigger-Happy Range: |||||||||| \100%\
Level 106 - Cryptic Graveyard: |||||||||| \100%\
Level 104 - Yoshi's New House: |||||||||| \100%\
Level 103 - Yoshi Quarantine: |||||-> \55.5%\
Level F - Iggy Lake: \0%\
Level 101 - Iggy Manor: ||. \22%\
Level 102 - Iggy's Island: \0%\
Level 14 - Yellow Switch Ruins: ||||| \50%\
What's that yellow thing in the 2nd screenshots? Are those supossed to be pipes or arches? Just asking. Also the forest level has horrible palettes. Changing the BG and the doors/spikes is highly recommended.
Originally posted by Wormer21
What's that yellow thing in the 2nd screenshots? Are those supossed to be pipes or arches? Just asking. Also the forest level has horrible palettes. Changing the BG and the doors/spikes is highly recommended.


1. They're elongated golden arches. The gold was discovered somewhere Vanilla Dome (at least that's what it used to be called) and was made into golden arches to be used at the entrance of the Bowser Monument.

2. The "forest" level is supposed to be a graveyard now. Since the base of the level wash YI 2, I had to use the forest background. The "doors" are gravestones. I don't know how to get custom images into MAP 16, so I used the door graphics and colored it black.

Also, the FG creates an optical illusion.

Although, I'm iffy with the color of the logs.
First...I love the title, it actually made me laugh (sorry if it wasn't supposed to) and the story you have is actually really good. However, your level design could use a little bit of work. "Bowser's Monument", the idea is cool. But those arche's palette scheme is a bit weird. I think, and this is just an idea/opinion/ they'd look more Bower-ish if they were grey or just darker colored. In the actual level I'm not so sure about making the player jump over all those letters...instead you could put the "BOWSER" text in the background and have some actual level design. The graveyard-forest level's palette is NOT horrible like someone said. It just doesn't transition too well. Try the gradient tip...

-ORIGINALLY BY Jayfeather- "HELPFUL THINGS
Easy Gradient; Hold Alt key, then right click the leftmost colour, then click the right most color.
Creates a gradient with the colors inbetween.
You want to make sure the left color is darkest, and right color is lightest(or the other way around, if the graphics are set up that way)
If you don't it will most often look ugly."

Good luck with your hack and welcome to SMW Central :D
Originally posted by hotsos120
First...I love the title, it actually made me laugh (sorry if it wasn't supposed to) and the story you have is actually really good. However, your level design could use a little bit of work. "Bowser's Monument", the idea is cool. But those arche's palette scheme is a bit weird. I think, and this is just an idea/opinion/ they'd look more Bower-ish if they were grey or just darker colored. In the actual level I'm not so sure about making the player jump over all those letters...instead you could put the "BOWSER" text in the background and have some actual level design. The graveyard-forest level's palette is NOT horrible like someone said. It just doesn't transition too well. Try the gradient tip...

-ORIGINALLY BY Jayfeather- "HELPFUL THINGS
Easy Gradient; Hold Alt key, then right click the leftmost colour, then click the right most color.
Creates a gradient with the colors inbetween.
You want to make sure the left color is darkest, and right color is lightest(or the other way around, if the graphics are set up that way)
If you don't it will most often look ugly."

Good luck with your hack and welcome to SMW Central :D


1. I'm not easily made mad. Personally, I'm surprised how no one (at least what I've seen) hasn't added the word "Again" and instead use 2, 3, 4 and so on. :O

2. I do agree on the palette of the arches. I kinda makes me dizzy every time I see it blinking like a coin. But, as I've mentioned earlier, the arches are made of gold taken from a Vanilla Dome level, so, hence, a level that has a gold theme. Although, I could use gray instead, and pass them off as silver...or titanium.

3. The bottom two cement blocks have been modified to act as 6B, which is the Yellow Block Outline. I used them here to give off an innuendo about passable cement blocks...

4. More on the Monument, do you know how to flip the Bowser Statue so it would face right also? I have a slight symmetry pet peeve.

5. Doesn't transition well? Could you explain please.

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I did the gradient thing, and this what I've currently got:



I'm also trying if a full ghastly purple theme like the BG would work...

Thanks for the welcome! I'm planning to have great fun here!
When I say transition I mean how smoothly each color changes to the next. I guess here could be an exmaple of a good gradient or "Transition"....



Not exactly the best example but hopefully it'll give you an idea

You should make sure that the 2 colors you're trying to make a transition between are not too different. Just keep messing around with it and you'll get it.
Originally posted by hotsos120
When I say transition I mean how smoothly each color changes to the next. I guess here could be an exmaple of a good gradient or "Transition"....



Not exactly the best example but hopefully it'll give you an idea

You should make sure that the 2 colors you're trying to make a transition between are not too different. Just keep messing around with it and you'll get it.



Not the best example of a transition but yeah. The purple works horrible with it. It's good to use some kind of dark green or some creepy colours if it's going to be a graveyard.
Originally posted by hotsos120
When I say transition I mean how smoothly each color changes to the next. I guess here could be an exmaple of a good gradient or "Transition"....



Not exactly the best example but hopefully it'll give you an idea

You should make sure that the 2 colors you're trying to make a transition between are not too different. Just keep messing around with it and you'll get it.


Originally posted by Wormer21
Not the best example of a transition but yeah. The purple works horrible with it. It's good to use some kind of dark green or some creepy colours if it's going to be a graveyard.


Will this work?





Oh if you're wondering what happened to the Sprite near the Infoboxes, it was an Anti-Boo, and I didn't want it to bother me will I took a picture.

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I have a question, is it possible to have a goal of some sort or a block that does't allow you to finish the level without collecting all Yoshi Coins? Because one of the main themes of the hack is to find all the guarded or secluded Yoshi coins, and it kinda takes out that aspect when the player can finish the game without collecting them.

I don't know if I could use a Yoshi Coin that, if collected all, ends the level. But, if I could think of something, is there anything like that?
That is much better IMO, nice work.
Originally posted by hotsos120
That is much better IMO, nice work.


Thanks :D

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After almost a week of finding the best Screen recorder out there (my original sucked), and finally found the perfect one: Camtasia Studio. Don't ask how.

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Anywho, this is a video of the Yoshi's...Iggy's Island Overworld and Trigger-Happy Range. It has no sound because recording audio made the video choppy. So just play the sounds and music in your head.

I'm also sucking at putting annotations on the video, so here what I was supposed to put:

Yoshi's House = Bowser Monument
Lake on the Hill = Lake Iggy
Yellow Switch Palace = Yellow Switch Ruins
Yoshi's Island 3 = Yoshi Quarantine
Yoshi's Island 4 = Iggy's Island
Iggy's Castle = Iggy Manor

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There's a few changes from the screenshots in the first post, like the new Solid Clouds that replaced the ugly cement blocks at the Yoshi Coin "quarantine". The FG palette has also been changed.

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Problem:

Every time I used a P-Switch to get the Yoshi Coin on top of the Cement "house", the coins towards the right inside the "house" disappears after I go inside a pipe. How do you fix that? I have the No Tile Sprite Limit(?) patch used on the level, if that's important.
New screen shots at the first post! I'm revamping all my current levels (practically World 1) because of how suckish it looks compared to others. How's the new Trigger-Happy Range and Cryptic Graveyard looking? I'll posting a new updated video later on.
What? Falling through blocks? Please, don't do it. It's unfair and annoying. If you really want to do it, give them a slightly different colour and put a message blocks saying about fake blocks.
Originally posted by Wormer21
What? Falling through blocks? Please, don't do it. It's unfair and annoying. If you really want to do it, give them a slightly different colour and put a message blocks saying about fake blocks.


The walk/fall through block would NOT be used as an annoyance. They are made to allow a shortcut in the level(s). They are hidden in other blocks of cement blocks so the player could just skip a part, much like the hidden elevator blocks hidden throughout in Super Mario Land.

And I will be making a "Tourist Informations" level, to indirectly explain to the "tourist" that they could Ground Pound, that there are certain ledges that you can fall through by pressing down, and now, because I was torn at first, the walk-through cement blocks.
Double post:

Bowser Monument is done!


Level 13B: Bowser Monument
Bowser's conceitedness led him to kick out the Yoshis from their house and turn it into a monument in dedication for him! He even had a golden statue up in front!


Now why is there a lone Yoshi coin over there...?


You use a blue P-switch to "break in the gates"...now just try to find the P-switch.

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BM is actually WAY bigger than it looks like. But the other rooms like the aforementioned rooftop are secret places. And it all has to do with Yoshi...

Other Screenshots
Interesting but the status bar palette is off. I'd suggest to fix it. If your BG uses a lot of palettes, never use the second half of palettes 0-1 because they're for the status bar and replacing them with your BG palette (if it's a gradient), the status bar will look weird.
Originally posted by Wormer21
Interesting but the status bar palette is off. I'd suggest to fix it. If your BG uses a lot of palettes, never use the second half of palettes 0-1 because they're for the status bar and replacing them with your BG palette (if it's a gradient), the status bar will look weird.


Yeah. I'm trying to find which palettes control the status bar colors. And also, is the Message box font color okay? Because the font is used as the actual color for the background, and white isn't really a great choice of color.

I'll definitely fix it.
Some screen shots I forgot to add:


The monument itself.


OH NO! IT'S THE CARETAKER! RUN AWAY!
I fixed the Bowser Monument Status Bar palette - thank God finally!

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A little sneak peak on the Yellow Switch Ruins:


Level 14: Yellow Switch Ruins
All the Switch Palaces are still at the same place - but are securely guarded. The Yellow Switch Ruins is an icy level - yes, the climate change in Dinosaur/Bowser Land is frightening!


What the heck is this supposed to mean?


Oh that's why! There's a gate! Ha I'm trespassing!


...and I got shot on the spot...


Random parts of the above ground.


A very incomplete and beta pic of the main idea of the underground. It will consist of ice-themed enemies, slippery platforms, mazes, water pressure, and Air Mushrooms. And lotsa coins...lots of them.
Quadruple post. I'm determined that this hack will get noticed sooner or later. >3

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Anywho, I finished the first two levels, Trigger-Happy Range and Cryptic Graveyard with the accomplishment of the Yoshi Coin Bonus Rooms.

As a reward for players who risked their lives trying to collect all five "poisonous" and "dangerous" Yoshi Coins in the level, they will unlock a blocked pipe (Blocked by the >insert number here< Yoshi Coins to pass Block).

This pipe leads to one of these puzzle bonus rooms:


The puzzles are just "pick the right path" to a very special item - a 5-Up. Pick the right one, you get five lives, pick the wrong one, you're stuck with a pipe that leads back to the level you were in before.



The thing about this is, once you access a bonus room, you can't go back in. So be careful when picking! You might lose something very important for your journey!
The bonus room is fine. I think I saw something similar in one hack. I'd just suggest to make the 5-UP very, very hard to get or just replace with a 1-UP mushroom. It's a good enough reward for getting here. Well... if this secret pipe/door/etc. is hard to get, you can put a 3-UP moon here.

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