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Ask anything about SMW Hacking - 2019 Edition

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Originally posted by super rarity
the title screen demo that i recorded and after testing it it just loops with mario just standing there i need help


Did you save your state after recording? Also, did you remember to uninstall the Title Screen recording ASM after you recorded?
Originally posted by eXcavator
Originally posted by super rarity
the title screen demo that i recorded and after testing it it just loops with mario just standing there i need help


Did you save your state after recording? Also, did you remember to uninstall the Title Screen recording ASM after you recorded?


thanks
"i said oatmeal are you crazy"

Quick and easy question, I looked around for a while and honestly cannot find a list of level offsets (e.g. 105 is yoshi's island 1 and so on) and which ones they correspond to in the original game, would anyone happen to have a link/know where I could find one? Thanks in advance.
IF YOU'RE READING THIS ON YOUR FOURTH SUMMON
JUST PASS TURN!!!
@NARFNra: I don't think a list exists (don't remember seeing one anyway), but pressing F1 in the overworld editor to display the level numbers works just as well if all you're looking for is the main levels.


 
Alright, thanks.
IF YOU'RE READING THIS ON YOUR FOURTH SUMMON
JUST PASS TURN!!!
I'm not sure if here is the right place to ask, but I'm going to ahead and do.

I wanted to know how can I enable a path after a certain (far away) event of a determined level been finished?

For example, I finish the level and this enable me to go through a path that is in another submap.
You need to make the path with the Layer 2/1 event editor and put a red path or a pipe/star road. You'll need also to use the right properties for them.
Yeah, not exactly like this. It's when you finish a level, and this reveal a path in a different place that is not connected with the level you finished. I don't know how can I do this...
Yo ho ho! I have a question/ problem, unlike before though, I shall keep it brief.

I'm making my own question-mark blocks and coins in YY-CHR, it works well, but when I insert them into the rom in Lunar Magic, they don't appear. Later though, I find that they are the graphics for when you just hit a coin block:

You also need to edit the GFX in GFX33, or the last page of AllGFX, since they are the animated tiles.
The same goes the opposite way. If you only edit GFX33, then the original question block graphics will show the split second that you hit a question block. Hope this helped anyone who has this problem.
soundcloud / bandcamp / twitter / buy/stream my EP / buy my touhou music / buy my NEW album!!!
Originally posted by MSAhm3d59113
You also need to edit the GFX in GFX33, or the last page of AllGFX, since they are the animated tiles.


Hooray! Thank you!
Quick question:
I made a custom overworld where I go from land to the water, beat a level in the water and swim to a new piece of land. But if I want to go back from the new piece of land through the water to the original land, Mario gets to the edge of the water and turns around and goes to a random corner and it starts an endless bonus game...Any way to make Mario swim back through the water instead of going to the endless bonus room??
Originally posted by SupahKoopaTroopa
Quick question:
I made a custom overworld where I go from land to the water, beat a level in the water and swim to a new piece of land. But if I want to go back from the new piece of land through the water to the original land, Mario gets to the edge of the water and turns around and goes to a random corner and it starts an endless bonus game...Any way to make Mario swim back through the water instead of going to the endless bonus room??

My best guess would be that you haven't set your Exit/Destination settings correctly. A screenshot of the OW and the exit/destination settings for both exits would also help me to help you further, if this wasn't the case.
Actually I fixed that problem, but now I have another...I set Event 2 as Yellow Switch Palace being destroyed. However, everytime I pass event 2 nothing happens... Why is that??
Quick question, when I try to use YCZ's Shell Generator, it crashes my game. My question is, is there a specific slot that shooters must be inserted to? If so, then that solves my problem.
soundcloud / bandcamp / twitter / buy/stream my EP / buy my touhou music / buy my NEW album!!!
I forgot what kind of sprite it must be. I'm not sure it must be a shooter or generator. Isn't there any text that says you must insert it as a generator or shooter? Maybe you just wrote the wrong number for it.

I could surf for my old hack to check it but I'm not sure it's still here.
Originally posted by SupahKoopaTroopa
Actually I fixed that problem, but now I have another...I set Event 2 as Yellow Switch Palace being destroyed. However, everytime I pass event 2 nothing happens... Why is that??


Have you made sure that when you beat the level it activates event 2 so the palace can be destroyed? Also, I believe only one castle or switch palace can be destroyed per turn, so make sure that's the case.


On a side note, the title of this thread should be "The Sky's the limit! Anything past that and you're on your own." Huzzah for correct grammar!
HELP PLEASE!
Problem:
I download a GFX set, insert them, insert the graphics, and when I insert the palette, it doesn't work at all. The colors look fine in the palette editor, but the graphics use the wrong colors. This happens with both LM 1.82 and 1.90.
soundcloud / bandcamp / twitter / buy/stream my EP / buy my touhou music / buy my NEW album!!!
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