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Official Tool/Sprite/Etc. Help Thread

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Oh, I guess I didn't, but I didn't think freespace was an issue with levelASM (I forgot to mention this, but I used the patch, not levelASM tool. Is one easier than the other?)
EDIT: Works now.
Legacy custom music
A site with a non-useless dislike button
SMW hacking channel

Can someone able to help me out? I'm bit frustrated that I don't see a search on here for me to search any similar questions that might get an answer too but I'll ask a question I need help with.


I've recently watch few youtube videos of how to add FuSoYa screen scrolling pipes and I follow the steps that leads to me in testing my copied rom hack test. I was ready to start playing one of a set level that already filled with SS (Screen Scrolling) pipes but just as I got started I couldn't enter in the pipe at all. I decided to remove a cement wall so I can try the next pipe. Tested it and it still couldn't let me in the pipe.


I was wondering how come SS pipes doesn't let me go in them and scroll where it goes? I got frustrated with the readme and youtube videos that I deleted all of the copy test roms and FuSoYa folder. I want to start over from the beginning if anyone knows what preventing me to go in pipes.
FuSoYa's Screen scrolling pipes are kinda outdated. Try using wiiqwertyuiop's, found in the blocks section(still waiting to be moderated)
Thanks for the tip. I use that one instead. I also downloaded Block Tool Super Deluxe but I'm having problem when I try to test out small Mario going in small horizontal pipe.


From BTSD I have set all of the asm blocks (like EnterLeft, BottomLeftBox, etc) with map16 in but when I start off in testing the enter right block (entering pipe from the left side) Mario dies as he just enter in.


I tried changing the pipes and few things behavior to act like tile 25 and it ends up Mario still dying. The readme from Wii's SS pipe doesn't explain a lot that would've help me. I really would like to use SS pipes in my custom levels but I need help with this.


If it comes out worse for me not truly understanding, could someone make a youtube video with the latest SS pipes and how to set it up or would a kind person with Team Viewer control my computer to see and set up what I did wrong correctly?


Edit: I finally got through with the pipes but I'm using back FuSoYa pipes. I probably messed up before starting the tutorial or click on "Red Mushroom" and "Green Mushroom" in lunar magic at wrong timing. Also find out various block pipes are important for Mario to travel to avoid glitches. I feel so much better.
Originally posted by Sind
FuSoYa's Screen scrolling pipes are kinda outdated. Try using wiiqwertyuiop's, found in the blocks section(still waiting to be moderated)


Are they? I hope it isn't an issue, I'm using them in my hack (discussion linked below)...

- BlackMageMario
I'm having this problem with a lot of the sprites I'm trying to insert into my game. When I put them in they have a weird palette and you can see through parts of them. I'm using the correct ExGFX for them and inserting them with Romi's Sprite Tool. I'm inserting the ExGFX by clicking File>Graphics>Insert ExGFX and unchecking both boxes. And I'm referencing the correct spot in the Super Graphics Bypass (Red Mushroom). I'm fairly sure I'm doing everything correctly. They always come out looking something like this.



And I can't change it. What's the problem here? As you can see, his midsection is invisible and he's really ugly.
My Files
Enable custom palettes and make them by your own. I know, it's annoying.
LINKS Twitter | YouTube | SoundCloud | Fortaleza Reznor
to hear birds and see none.
Originally posted by Maxodex
Enable custom palettes and make them by your own. I know, it's annoying.


Thanks. I'll figure out exactly which area of the palette changes it's colors. That didn't change anything about the midsection being invisible, so I'll assume that's something to do with the sprite. I just won't use that one.
My Files
Originally posted by MarioStarLuigi
Did it come with a palette? If so, use that.


No, it didn't. It didn't even have the ExGFX, it was just a remake of one of MikeyK's sprites. Other sprites seem to work fine, it's just some of them either look funny (which I now know how to change) or have invisible parts (which still confuses me). I'll see if I can find another one like that, maybe it was just that one and I was getting confused or something. I managed to change it's palette, just not the invisible midsection.

Thanks for the help.

I inserted the DKC barrel into the hack and it is also invisible in certain parts.
My Files
Originally posted by thewizard
...or have invisible parts (which still confuses me)...

Are you sure? For example the YI Shyguy have its feet somewhere hidden inside the ExGFX, but it's still there. Try looking harder. :P
LINKS Twitter | YouTube | SoundCloud | Fortaleza Reznor
to hear birds and see none.
I'm trying to use the custom block that allows you to pass if you have a certain number of Dragon Coins. I want it to be passable if Mario has 5 Dragon Coins.
Code
;Block that is passable only when you have 4 (or specified number) dragon coins.
;Change the number after the CMP #$ to specify the number of dragon coins needed.


JMP MarioBelow : JMP MarioAbove : JMP MarioSide : JMP SpriteV : JMP SpriteH : JMP MarioCape : JMP MarioFireBall

MarioAbove:
MarioBelow:
MarioSide:
LDA $1420		;Load number of dragon coins
CMP #$05
BEQ GotCoins		;Branch to 'Gotcoins'
	LDY #$10	;act like tile 130 (Grey cement block)
	LDA #$30
	STA $1693
	RTL
SpriteV:
SpriteH:
MarioCape:
MarioFireBall:
GotCoins:
	RTL

I have it set to act like tile 130, but it still is solid when I have all 5 Dragon coins collected. I also have the correct map 16 number.
Legacy custom music
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Try to make it act like tile 25 instead.
LINKS Twitter | YouTube | SoundCloud | Fortaleza Reznor
to hear birds and see none.
So I finally decided to stop being lazy and upgrade to the latest version of Tessera. However, now I'm having trouble inserting sprites: if my sprite list contains only one sprite, the tool seems to skip it entirely (at least, it doesn't give any output other than "erasing [number] bytes from [address]"), and if I have more than one, it skips the last one and instead inserts the next-to-last one twice. For instance, this sprite list:

Originally posted by sprites.txt
100 ground_pound_boss.cfg 0
101 level_ender.cfg 1
102 piranha_plant.cfg 1
103 birdo.cfg 1

results in this output from the tool:

Originally posted by cmd.exe
Inserted sprite 100 successfully.
Inserted sprite 101 successfully.
Inserted sprite 102 successfully.
Inserted sprite 102 successfully.


Does anyone know what exactly is going on here? I never had these problems with the old version...

EDIT: Never mind. I didn't notice the "sprite list has to end with a blank line" part of the readme. :V
My YouTube channel
Get the official ASMT resource pack here!

Ohhkay...

So. I downloaded YoshiCookieZeus's danmaku thingy, aye? now, I've never used custom stuff before, but some of the other things said to use Alcaro's sprite tool for cluster files like that.

So i get the sprite tool, but I'm apparently not understanding the readme. I really just have no idea about any of this. Help me please?
Credit for the amazing layout goes to Counterfeit!

Renaming my hack to something to do with Raphael (the Raven). Complete revamp. Demo soon.

Also userbars because Silver and HyperMario are awesome.






I just found out that people have many problems with Xkas GUI, and they suggest to scrap it. I haven't had any problems with the program, but should I stop using it for safety's sake? Or should I continue using it?
The choice is yours, but if you think it would be safe to not use it, then don't use it. Just sometimes it crashes your ROM, and you can use Lunar Magic's Restore option if you kill your ROM.
'Sup!
My YouTube Channel:
Th3Flam3BoY's YouTube Channel

My YouTube Channel (SMW Hacking):
New Hacker's SMW Hacking Channel
... And the Xkas GUI can't insert some patches what have an incbin or an incsrc.
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