Originally posted by aj6666
Now, if I could find that sprite that reverts the controllers...
Why waste an entire slot on it when it's a relatively simple code you can put in levelASM?
Code
LDA $7E0015 ;first we load the address of the movements of mario CMP #$01 ;if it is going to right (01) BEQ ChangeL ;he will walk to the left (00) CMP #$02 ;and vice versa BEQ ChangeR ; RTS ChangeL: LDA #$02 STA $7E0015 RTS ChangeR: LDA #$01 STA $7E0015 RTS
I actually think it's poorly written but whatever, I just found it from a block in the blocks section.
On another note, I dislike the brown color you have in the background. :\