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yoshis island ground

how do i make the ground look like the ground in yoshis island and the platforms i cant find a tutorial or a tool for it and i cant find info in threads so im asking here, sorry

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I should have something witty to put here (even if it's just to update dated info), shouldn't I?

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1.) You really should improve your grammar. Poor grammar will make your posts (much) more difficult to read and understand, not to mention make some people less inclined to help you.
2.) GFX Section Search (Ctrl+F) for Yoshi's Island and rummage through the results that pop up.

sorry, i didnt know it was that big a deal to some. well thank you for this info but is there some tutorial on how to implement the tile sets?
Originally posted by Maxodex

When I said 'Tutorials section' I meant here.
The one you linked to isn't the best ExGFX tutorial here, so xanden, try one of the ExGFX tutorials in the Tutorials section. They're easier to understand than the ones in the forum, because, well, the ones in the Tutorials section actually have to pass moderation before they're accepted. The ones in the forum do not.
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can someone give me a link to a good one? all the ones i see are for ExGFX im looking for GFX (i think.)
Editing GFX is easy. Just press first the red mushroom in LM (not poison mushroom!) and the graphics will be extracted in the folder with your ROM. Go to the Graphics folder and open one of these files with YY-chr. You can make it be in a form of GFX 1-33 or AllGFX which is all those GFX files in one. After you edited the graphics, save and press the green mushroom in LM. If you did it right, the graphics will be shown if you change the level and go back to your level.
in yy chr they ust look like a bunch of specs i cant tell what anything is
yea i figured that out but noce of them graphics look like the yoshis island jungle pack


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Instructions:

Insert the ExGFX in a level of your hack this way:

FG1: 14 BG1: 10C
FG2: 10D FG3: C0

Then, insert the Map16pages for the background and the Map16pages for the foreground. For this, go to the folder background or foreground, copy Map16Page (and Map16PageG) to the folder where your hack is. Then, insert the Map16 Pages with Lunar Magic.

Assemble the background.
Then, insert the palette to the level and voila! It's done. Now create your level. :D

This instructions and ExGFX were done by darklink898. Please give credit if used.
Contact Info: darklink898@gmail, or send a PM to "darklink898" at SMWCentral or Acmlm's Board II

do i put them numbers in the red poison mushroom box and when it says assemble the background do i have to put it together like a puzzle? or is there a program for that

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Yeah, you'd assign the ExGFX to the correct FG/BG pages for your level through the Red Poison Mushroom.

After that, did you take the Map16Page.bin and Map16PageG.bin out of the .zip folder of your ExGFX? You need to do that first. Then, open up the Map16 editor, and scroll down to one of those big pages full of the blue unused tiles. Press F3, and you should see all of tiles from your ExGFX. Then, press F9 to save your Map16 data.

Though I believe LM1.90 added these functions in as buttons you can click now, but it's nice to know the hotkeys.
how am i supposed to put them together?
Go to the Add Objects window, and go to the section called Direct Map16 Access. Scroll down until you find your ExGFX, click on a tile, and paste it into the main editor.
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