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more vertical levels

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inl lunar magic is it possible to make more levels that are vertical levels? I looked through all of them and only found like 4. also can someone point me to the latest version? mine may be out of date
Go to and choose level mode A.
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to hear birds and see none.
In case the image doesn't load, you want the Mario head button.
The latest version of LM is, as always, here.
<blm> zsnes users are the flatearthers of emulation
thanks i didnt know what that big list with all them numbers was. thanks for the download tools link too. im very new to this and cant find a search feature on this forum

last question i have since im already here.. all them sprites in the sprite section on the left. what is the best tool for noobs to use to insert them. i tried messing around with a couple read a couple tuts n cant really figure it out
To insert sprites, you need a tool called Sprite Tool. There are tutorials about Sprite Tool. It's not hard to learn it.
is that romi sprite tool? even after putting in rom name and reading tutorials im having trouble with sprite list. i cant find where or what this is 8( sounds dumb but can someone explain alittle?
You need to open up Notepad and make a file called "list.txt". Well, you can call it whatever, but just remember what you call it. Then follow the instructions.

Also, the site doesn't have a search feature, but you can google "site:smwcentral.net whatever" without the quotes and it'll be the same thing. Or use my signature.
Originally posted by UmlautBanana
Also, the site doesn't have a search feature, but you can google "site:smwcentral.net whatever" without the quotes and it'll be the same thing. Or use my signature.

In case you, the person reading this, are a time traveler from the future, UmlautBanana (if that is still his name, who knows!) was referring to a little piece of code in his signature that showed a little search bar, not much unlike this one (DISCLAIMER ONLY WORKS IF HTML IS STILL USED ON THE WEB IN YOUR TIME):

<form action="http://google.com/search" method="GET"> </form>

Unexpected end tag (</form>) at 813, expected </div>
Your layout has been removed.
ok i got that. and what text do i put in this file? the text from the word doc that comes with the sprite do i put the numbers in too spaces?
Originally posted by xanden
ok i got that. and what text do i put in this file? the text from the word doc that comes with the sprite do i put the numbers in too spaces?

You put in the number of the sprite slot, a space, and then the name of the sprite's cfg file. An example:

0A birdo.cfg
how do i know the number of the sprite slot? the tutorial i read said make it 00 boomerang.cfg, sprite tool says it inserted into rom but its not there. and when i hit insert i dont really know what to put in them feilds and i hit OK and it does nothing
Go to lunar magic, select the sprite editing mode (the shell) and hit 'Insert'. Type the slot number (in your case 00), then leave all spaces blank except for Extra Bit, set it to 2, or if it uses Extra bit, to 3.
LINKS Twitter | YouTube | SoundCloud | Fortaleza Reznor
to hear birds and see none.
Originally posted by xanden
how do i know the number of the sprite slot? the tutorial i read said make it 00 boomerang.cfg, sprite tool says it inserted into rom but its not there. and when i hit insert i dont really know what to put in them feilds and i hit OK and it does nothing

Originally posted by mikeyk's readme
00-BF Standard Sprites (sprites included in the 'sprites' subdirectory)
C0-CF Shooters (sprites included in the 'shooters' subdirectory)
D0-DF Generators (sprites included in the 'generators' subdirectory)
E0-FF Invalid

On the insert prompt, you input the sprite number for the first box, and then extra bit 2 or 3 in the extra bit box depending on whether your sprite uses the extra bit. (the others aren't needed to be changed.)
im still not doing something right sorry. it says its been inserted. when i click the green shell and hit insert and put in the info it does nothing sorry for bein a noob im sure im just overlooking something stupid but i cant get it
Yoshiatom's Post
What did you do? The command must be whatever the number was in the
sprite list, and exta bits must be 2 or 3.

(By the way, some time I will make sprite tool tut.)

Layout by Koopster!

<DeputyBS> I knew it
<DeputyBS> alcarobot is taking over the world through his truck dealership franchise
does it matter what number you make it as long as its 00-ff or whatever for sprites ect. or does it go in order 00 01 02 03 like that?
No order at all. Just remember that normal sprites go from 00 to BF, shooters from C0 to CF and generators from D0 to DF.
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to hear birds and see none.
i think i got them into the hack now but comes out as a glitched half a rex that falls from the sky in the begining of the level. i used yi_shyguy just to test it. what am i doing wrong or how do i put it where i want it
did you insert the ExGFX?
So remember kids! If you ever get caught having tosave a princess from a foreign land after getting dragged down a drain pipe, jumping while spinning in a circle can help you greatly by allowing you to jump on spinning saw blades, ghosts, and allow you to control your jump better!


i just came here to update that i found out i need the exgfx to make them look right. now im having trouble with this even after reading the tutorial. once i get passed this i think ill be ok to start making my 1st hack

*ok new update* im getting it down better now but what if more than 1 sprite uses sp4 how can i set them both. theres only one box for it
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