So I finally got around to finishing my corrections for this. (sorry it took forever, I got super busy. I do have free time this week though, so corrections that are needed should come rapid fire)
Why are those red blocks here? You only can get up here if the ON/OFF switch is off, so they don't pose any thread actually.
What about putting a invisible 1-up block here, for reward jumping on that koopa (Because it's still world 1 )Your layout has been removed.
I have a name idea for this level. I think it will be called 'Countdown Calamity' or something like that.I'm sorry, but I'm not good at SMW hacking, so I gave up on it. That means I'm leaving SMWCentral. Bye!
There are already 2 levels with that "Calamity" alliteration, other level with it would make it boring and repetitive, so... nope, that's a bad level name idea.
We could always just leave it as "Countdown Chamber", which was Moose's original name when he had this level.
Originally posted by Bloop
Why are those red blocks here? You only can get up here if the ON/OFF switch is off, so they don't pose any thread actually.
What red blocks?
As for the level name, Countdown Chamber sounds totally fine to me.
Anyways, if I don't hear anything else, I'll just assume this is done and send this to SNN.Mario's Vanilla Journey
Progress: 22/72 levels complete
Just played the level, and it seems ready overall. My only (minor) suggestion at this point would be to change the music used in the cave area to Cave 1, since my track doesn't really fit (especially this early in the game). You might also want to grab the BG from Hiker's Hollow for the cave portion as well.
Other that that, I'm satisfied with the design now.
Only one issue I have to far is the name. I thought it had to either be an alliteration or had to rhyme, and this is neither.
While Countdown and Chamber both start with C, they do not have the same sound to it.
Alliteration refers to the repetition of a particular sound in the first syllables of a series of words and/or phrases.
Either way, for now I'm gonna go test the level and I'll give feedback in a bit.
Layout by LDA during C3.
Actually, the name I gave it originally was "Countdown CLAMBER". Not "chamber".Check out my music!
I don't see any problems with the name Countdown Chamber or Countdown Clamber, both roll of the tongue quite nicely. Can we not get away with one level name that doesn't have as smooth alliteration as others?Hmm. . . not sure what to say so I'll just stop talking. . .
Originally posted by Punk Sarcophagus
Goomba walks away from Mario - placing it somewhere else to go to Mario should work.
Originally posted by Punk Sarcophagus
Why was this lowered? You could easily see the SMWCP coin, and that red para-koopa is useless. You can just jump off from the highest ground on the left. (yellow switch)