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Which channel sshould be avoided at all costs?

Read title, please no complicated answer. Thanks!
#4 and #7 if you have a choice, but if you can, also avoid #6.
Hint: Don't put the percussion on channel #6 either, the song always sounds weird when the percussion suddenly stops when you pick a coin or spinjump.
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to hear birds and see none.
#4 is used the most
#7 is used quite a bit but it uses the jumping SFX
#6 is used for spinjumps which is probably used the least.

If you have to end up using those channels, use #6 first, then #7, then #4 in that order.

Also, you can put percussion on those channels, just keep redefining them per note.

@10c@10c@10c@10c @10c@10c@10c@10c

It won't change the insert size.
I think a post layout goes here somewhere...
I'd argue that #4 should be before #7 in usage order.
#4 and #7 I'd say are used about the same but yes, that's arguable.
I think a post layout goes here somewhere...
I've always thought it was #7 due to the sole fact that the jump SFX is on it.

Think about it. How many more times are you going to jump than stomp enemies in a standard Mario game?
Check out my music!
It can greatly depend Moose, every other SFX uses channel #4 basically. What about if you're in a water level? You won't use #7 at all. It ultimately depends on what you have in the game.
I think a post layout goes here somewhere...
So the moral is: (talking about Moose and Slash Man above)

Don't use #7 or try to use it in really extreme cases. Additionaly, you can use #7 as much as you want IF the song you ported/composed is meant to be used as a water theme, since Mario doesn't jump inside water.
LINKS Twitter | YouTube | SoundCloud | Fortaleza Reznor
to hear birds and see none.
What about coin sfx, what about bullet bills, what about sawblades, what about jumping on enemies? #4 is very busy 90% of the time. It's best to use that one last. Even if you're not in a water level they're used quite a lot.

When people jump in SMW, they combine jumps with spinjumps most of the time too which narrows the use of #7 greatly.
I think a post layout goes here somewhere...
Coins are in channel #6.
LINKS Twitter | YouTube | SoundCloud | Fortaleza Reznor
to hear birds and see none.
I'm talking about sfx in general, #4 is used the most and other sfx would interfere in #4 moreso than #7.
I think a post layout goes here somewhere...
Funny how this thread got so much replies...and yes #4 and #7 are important for my port, because it's a standard level :3

(It would be REALLY interesting to know what sound effects appears on the overworld!! I never heard a question 'bout that. And thanks in advance of course :P)
Originally posted by Shog
Funny how this thread got so much replies...and yes #4 and #7 are important for my port, because it's a standard level :3

(It would be REALLY interesting to know what sound effects appears on the overworld!! I never heard a question 'bout that. And thanks in advance of course :P)

There really are sound effects on the OW, like whenever Mario stops on top of a level tile, saves, or presses a P-Switch.

If I'm not mistaken, most, if not all OW SFX are done on #4.