Originally posted by S.N.N.This is an interesting idea, though I hope you can expand it beyond the simple control reversal gimmick. It sounds akin to Poisonous Pipeline from DKC3, which is nice .. but then again, it also sounds akin to Sinister Dungeon from SMWCP, which isn't as nice. Since you're actually making the level revolve around this gimmick, it may work better here than it did there.
Well...actually I did like the sinister dungeon from SMWCP, but I'd say my idea closer to poisonous pipeline, since the controls will be reverted during all the level, they won't swap all the time.
Originally posted by TomPhantoWell anyways, it's certainly a good gimmick for the first level, since a new player will have no idea what to expect the first time they enter World 9.
I don't think it this will be the first level of world 9, I remember S.N.N. said he would re-order the levels depending on the gimmick, so it will probably be placed at the end.
Originally posted by GeminiRageIf you're planning to use reversed controls, it might be best to have the effect be constant throughout the entire level rather than being something that flickers on and off, unless you can think of a good reason why reversed controls should change at times.
I can picture the reversal gimmicks can be taken to many levels beyond controls though. For example, maybe enemy roles could be swapped, or their normal behaviors altered into "reverse" patterns (such as the Anti-Boo, or a Swooper that rises instead of swoops down). Maybe items could behave differently too, possibly in misleading or even harmful ways?
Actually, that's exactly what I was planning, as I explained in the fourth paragraph. I'll be requesting some custom sprites like a reverse ninji or a reverse piranha plant. I didn't think of the swooper bat though, it sounds like a good idea, so I guess I'll request that too.
Originally posted by GeminiRageOh, and did I forgot to mention this level should involve going left instead of right?
This, in the other hand is something I didn't think about, but I like the idea, so I'll do it.
Originally posted by GeminiRageAs for the stage music... Abstract/Dream Stage 2 seems pretty dark in my opinion, but it sounded like you wanted
something even darker...
I listened to the song yesterday, and I think it sounds dark enough for the level, so I'll use it, unless somebody has a better suggestion.
Originally posted by FeenicksYou know, I really don't see why you need the control reversal gimmick, especially if you're going to keep it in for an entire segment. Yes, it fits in with the theme of the level, but I doubt the level would suffer much if the controls were just kept the same way.
I would like to see the ideas GeminiRage suggested, but there's a whole lot you can do in this theme outside of simple control reversal - stage flipping? Gravity switching or something, and having to account for that? I'm getting images of what I think was the switch palace in
, where everything but the on/off switches flipped when the on/off switches were pressed - but that's kinda one step removed from reversal (and probably fairly ASM-heavy), so tread that area of design carefully, if you decide to do stuff similar to that.
Originally posted by LeodYou should use that thing that reverses the whole screen by Alcaro.
Don't remember if it was a sprite (likely) or a patch (less likely).
I don't want to use ON/OFF gimmick because I think those are quite overused now, and I want to have a gimmick that last through the whole level, not just some parts of it. About the gravity reversion thing, I think I'll go with Leod's suggestion and use that patch, however, I just CTRL+F Alcaro's name in the sprites and patches and I also looked in Alcaro's files section and I didn't find anything so it would be nice if you could provide a link.
Edit: I had less homework than what I expected, so I decided to start working on the gimmick.
Here is a video of some sprites walking backwards, a reverted bullet bill and a mirrored P-Switch (I'm not sure if I'll use it though).
Also, disabling layout because of big super mega giant post.