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A SMW engine that very close to the original

This is the preview of my 3rd Mario engine. Supernova Mario World Engine (a.k.a. Saturn Mario Engine 3,) which based on SMW. Unlike Hello's engine (if anyone here knows about it), I use unique slope engine that player can jump through it like a jump-through platform. My two previous engine are too glitchy to post them.

Video:
http://www.youtube.com/watch?v=_FX9iu_8HIk
http://www.youtube.com/watch?v=V_ev-mH0k9A
http://www.youtube.com/watch?v=4UrCnYOHjf4
http://www.youtube.com/watch?v=rtN7QQJRACQ
http://www.youtube.com/watch?v=vuBJ3_y0cdM


Executable (Source coming soon):
Beta version

Post comments if you have any suggestions or feedbacks.
Cool Saturn. LOVE this engine. Can't wait to use it for Super Mario Bros 2012 Doomsday! Im sure everyone on SMW Central will love it!! :D
Your layout has been removed.
Alright, any suggestions on SMW physics?
Hey, I suggested him to come here on youtube.
Modern Redrawn Mario Bros. 1.5 (last update - February 14, 2023, some new bonus frames, tons of minor touchups to various poses)

On Pixel Art Requests: Depends on what it is and if I have the time for it. If its complex and I don't have the time, don't expect me to accept it.

Projects I support:


My suggestion is the Venus Fire Trap From SMW Beta.
Originally posted by roadsignordeals
My suggestion is the Venus Fire Trap From SMW Beta.

Perhaps for the fangame too. Me, Saturn, and Garvidor the Shroom are making a fangame called Super Mario Bros 2012 Doomsday with this engine.
Your layout has been removed.
The creator of this thread is inactive, and I don't think he's going to reappear. Therefore, this thread is not needed anymore. Closing.
<blm> zsnes users are the flatearthers of emulation
Yeah, I don't think canceling this engine is a good idea. But here's the latest file around July 2012:
https://www.box.com/sme3finalmfgg

Enjoy. ;)
Hmm... I'm not sure if you fixed them yet or not, but I do have some things to mention.

1. The gray platforms take way too long before dropping. And for some reason, they drop too fast.
2. Your goal is accuracy, no? Could you make the goombas behave more like the ones in SMW please?
3. You drop way too fast on water.
4. Slopes seem a bit too slippery.
5. Level transitions should be redone. They really don't work as it stands.
6. The volume on some of the sounds tends to be really jumpy.