I don't think you still quite get it.
- Coloring on the Thwomp isn't as good as it could be. (Notice the grey he still has.)
- How the hell are we supposed to get that SMWCoin AND get out unscathed? You could probably float down there with a cape, but there isn't any room to get out without falling into the lava.
(Almost) Guaranteed kill setup on the first few tries due to the Thwomp/block setup. Add a safe spot in there somewhere.
Think fast. The animated blocks don't sync to Mario exiting the pipe and he'll land on the last block of the block snake, giving him less than a second to react before falling into the hole. Give Mario at least 3-4 seconds upon (sub)level entry before trying to harm him.
After the hell you put the player through up to this point, you do this? You're kidding, right? It's fairly easy to mess this part up, forcing Mario to do the rest of the level in one go... maybe even one hit.
I should stop taking this screens so late. (Forgot why exactly I took this one.)
(no screenshot)
What SNN said regarding the Moles and the Volcano Lotus/block setup.
(General)
While it's still a major improvement over the disastrous first version, there still a stigma of the level feeling borderline ridiculous with its difficulty. Frequent precision jumping with
little room for error is really doing this level in for me, giving me the feeling that you're throwing Mario out of the frying pan and straight into the fire very quickly.