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A invisable red note block like Super Mario Bros 3 that make you jump super high

Hi,

Is there a block that I can use that will make an Invisible note block that can only be activated from below that can make Mario jump ultra high just like in Super Mario Bros 3.
The second part of the question is how do you change it so that it has a reddish pallet when its activated.
There is no Red Note Block on the site. You can google for it or you can make a request for someone to make the block. Hope this helps!

- BlackMageMario
Actually,yes there is, so please do not post without CTRL+F to see if such a block exists >_>

If you want a block that warps to 1C8, a special level, then try searching for 'Special Note Block' in the blocks section. It is by Ghettoyouth.

If you want a block that bounces you high, then search for 'Bounce blocks'. They are similar to note blocks, but bounce you higher.

Hope this helps :)
Originally posted by JDC
Actually,yes there is, so please do not post without CTRL+F to see if such a block exists >_>

If you want a block that warps to 1C8, a special level, then try searching for 'Special Note Block' in the blocks section. It is by Ghettoyouth.

If you want a block that bounces you high, then search for 'Bounce blocks'. They are similar to note blocks, but bounce you higher.

Hope this helps :)


Actually, I did search for it, I just didn't get that blocks. Sorry

- BlackMageMario
I think I found one... but I won't be able to play with it till tonight... anyone out there who are experts at reading code, can you look at the code and tell me if I need to make any improvments.... to make Mario Jump really high up, really fast.

Thanks in advance and to all whom responded...

db $42
JMP MarioBelow : JMP MarioAbove : JMP MarioSide : JMP SpriteV : JMP SpriteH : JMP MarioCape : JMP MarioFireBall : JMP Corners : JMP MarioHeadIn : JMP MarioBodyIn

MarioBelow:
MarioAbove:
MarioSide:
SpriteV:
SpriteH:
MarioCape:
MarioFireBall:
Corners:
MarioHeadIn:
MarioBodyIn:
LDA $15
CMP #$40
BEQ shootup
RTL
shootup:
LDA #$80
STA $7D
RTL
;the following below is to configure STA $7D, replace LDA#$80 with LDA #$00-FF if you wish to change it.
;Mario Yspeed. #$80 is the highest upwards speed,
;while #$7F is the highest downwards speed.
;#$15 is falling at mid-speed, #$30 is falling at max-speed,
;#$EB is jumping at mid-speed and #$D0 is jumping at full speed.
;#$00-#$7F = falling, #$80-#$FF = rising.
Originally posted by Pete3k
LDA $15
CMP #$40
BEQ shootup

Never ever use $15 without AND.
Originally posted by fix
LDA $15
AND #$40
BNE shootup

<blm> zsnes users are the flatearthers of emulation
I did attempt everything above to no avail. I did find this though

smb3note.zip http://www.smwcentral.net/download.php?id=16&type=blocks

However when I attempt to insert it in BTSD it won't work which am not suprised since it says I need to insert it using BT... which program is best to insert this block?
Originally posted by disassembled
db $42
JMP MarioBelow : JMP MarioAbove : JMP MarioSide
JMP SpriteV : JMP SpriteH : JMP MarioCape : JMP MarioFireball
JMP TopCorner : JMP HeadInside : JMP BodyInside

MarioAbove:
TopCorner:

LDA #$08
STA $1DFC
LDA $15
AND #$80
BNE .arLabel10
LDA #$A0
STA $7D
RTL
.arLabel10
LDA #$08
STA $71

MarioBelow:
MarioSide:

HeadInside:
BodyInside:

SpriteV:
SpriteH:

MarioCape:
MarioFireball:
RTL

<blm> zsnes users are the flatearthers of emulation
It didn't work... to make things worse I just used a normal note block to test and not an invisible note block that I needed. The only thing it does is bounce like a normal note block... it doesn;t jump you higher nor take you to a different level.

Any other suggestion... it would be greatly appreciated.
Does anyone know which program I need to use to insert a BT block??? or is the code above the same????
The code I posted is a BTSD version of the same block.

BTSD can insert BT blocks, but I also fixed a funny bug in that block, so use the one I posted instead.
<blm> zsnes users are the flatearthers of emulation