Good, 24 hour limit is over
Now I can post this monster.
...Also, might be interested in calling this level "THE HULLHOLE/The Hullhole".
DAY 3
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SMWC Coins: 2 of 3
Sublevels complete: 2 of 5
Midpoint: 0 of 1
Goal Point: 0 of 1
Days Left: 40 (AUG 6) of 43 (SEP 17)
For those of you who are wondering why I'm updating this so much, it's because I'm trying to avoid procrastinating like what I did with my level in the first SMWCP. Also, I'm trying to complete as much as I can before I have to focus on school.
Also, things I'm trying to avoid:
- Very cramped areas (N=2 or N<2 tile wide/high spaces; pits don't count)
- Luck-based things (Magikoopa, Bullet generator, etc.)
- Slowdown; the difficulty might be made easier as I distribute fewer enemies around the level, though.
- Spammy enemy placement
- Linearity; I think it's cooler to explore the whole blimp, almost like a tour.
PICTURES
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Room 1 - BEFORE
Room 1 - AFTER
The "X" is actually an "Advanced Goomba," which only jumps when you normal jump and is immune to spin-jumps.
The palette of the bricks/metal sheets in the background have been changed. Feedback from #smwc on IRC told me to make the floor and background easier to tell apart.
Room 2 - BEFORE
Room 2 - AFTER
Photobucket shrank the images, so the level looks more cramped than it actually is.
The door in the middle on top of the P-switch question blocks leads to the second SMWC coin room. It is accessed by hitting the "P" block above and to the left of the door, which triggers a passage of question blocks to appear.
The two doors with secondary entrances lead to the same room through different entries. The room that they lead to will be at the end of the second SMWC coin room.
The first SMWC coin is in the bottom right. It requires timing and precision to get.
As said in a previous post, the "X" sprite above and to the left of the first SMWC coin is a "Horizontal Thwomp". It is partially hidden behind the pipe, and slides left when Mario approaches that way.
Also, ZSNES images:
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Any questions or feedback?