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Super Mario Adventure Part I: Bowser Rising (DEMO 1 ACCEPTED! Please Comment)

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Link to Demo 1 download!
http://www.smwcentral.net/?p=showhack&id=5709

Hi, and well to my WIP hack Super Mario Adventure! This will be my first completed and uploaded hack, so I hope to learn from this experience. Anyho, here's some screenshots:
















Please leave feedback, and I'll update this as much as I can!

- BlackMageMario
It's not bad at all !
Remember ! Take your time when you create a hack. A good hack does created not in one day.

I wonder: your hack has a history ?
Wow, this is looking pretty good. I'm defiantly liking your palettes a lot; especially the cave palette. Don't have any complaints really; just keep up the good work.
My Youtube Channel for Hacking and Gaming.

What an original name.

It looks pretty decent. Not much to complain about. But... well, does your hack have a plot? Or is it same old, same old? I don't care really, but having a new plot really is a 1up for your hack. Keep this up, I guess I'll check back with this thread.
Hey, I'm Riot. I used to use this website a lot but it has been quite a while since I've been a part of it. Help me out with any of the changes; it'd be much appreciated.
Thanks for the feedback! Just to let you guys know, the palettes for the first two screenshots came with the ExGFX file, although the the cave palette is my one.

Also, please note that I'll be gone for two weeks tomorrow, so I won't be able to work on the hack. But as soon as I get back, I make sure to complete the first level and start on the next

- BlackMageMario
Originally posted by BlackMageMario


The water in that screenie looks off, but otherwise looks... Okay, if not a bit generic. :/
Good fucking bye.
Change of plans: I will be able to work on the hack and update you guys as well. Yeahs! #w{=3}

Anyho, to answer some questions: I DO have a story in mind, however it will involve cutscenes and I don't know which way to use. I could just use ExGFX files to do it, but that would take a really long time. I could use the VWF Cutscene tool/patch, however I haven't seen a tutorial on how to write the actual cutscenes. So I'm stuck on that for the moment.

The water isn't off, it just looks like it. If you look close, you'll see it's not off. It's animated wiredly. #w{:>}

Anyhoe, that's all for this update. See you next time!

- BlackMageMario

EDIT: I am now using the VWF patch made by RPG Hacker, so now I will have better text boxes and cutscenes. YEAHS! #w{=D}
Update time! I've started on World 1's overworld. Here what I've got so far:



I've also finished Level 1, so I will start on Level 2 now. And I've figured out what I want to do with the story of the hack. See you guys next time I got new stuff ready! #w{=3}

- BlackMageMario
Overworld seems okay, custom palletes would be nice though.

Edit: Nice nice nice nice nice!
Good fucking bye.
Over world a bit flat but not bad for world one also yeah a new palette would freshen it up.
There's one perspective error near the second level in the OW. If you don't know what a perspective error is, check this awesome perspective errors tutorial made by Teo17.
Also, my grassland GFX is becaming more and more used:O
Edit: Almost post 200O.O
I been trying to make a custom overworld palette, but I don't know what every color changes, so I'll have to experiment for a while. I'll probably edit this post when I have a good looking pallete done.

Oh yeah, and Mario's Hat, where is the perspective error? Could you edit my image and highlight where the error is? Oh yeah, and your GFX is really good. #w{=P}

EDIT: Here's the overworld with a new palette:



Mario's Hat, did I fix the perspective error? I'd like to know. #w{=3}

You fixed the perspective error.

Nice OW palette, glad to see that the custom palette is an original looking one.
Hey, I'm Riot. I used to use this website a lot but it has been quite a while since I've been a part of it. Help me out with any of the changes; it'd be much appreciated.
Update time! I have just inserted FuSoYa's SMB3 Pipes (which wasn't as hard as I though it would be, thanks to people saying that it was hard #w{=P}), which are going to be rather useful.

I've also discovered that by putting two sprite 19s (Display Message 1 Generator) on top of one another I can get the second Message to display (and the Yoshi message of that level to display if place a third, the Yoshi message if I place a fourth, and so on and so fourth.)! I'll use that at some moment, I'm sure. #w{=)}

And to end the update, here's a screen shot of the start of level 2:



Note: I'm using a tileset by Steve R. that has not been excepted yet. There is no problems with it except that it *slightly* screws up the palette of the status screen, but I don't think this means it can not be excepted.

- BlackMageMario

EDIT: Does anyone know where I can find a heat wave HDMA that works with LevelASM? I heard there was a sprite generator for it, but I couldn't find it. Please help. #w{=P}

EDIT 2: EDIT HARDER: Also, what graphics tileset does the para beetle that comes with Romi's Sprite Tool use? I've gone through them all and I can't find it. Please help! #w{:<}

EDIT WITH A VENGEANCE: I have got a heat wave HDMA now, so ignore edit 1. I still need help with edit 2, however.

The graphics are kind of generic. The blocky pipes are cool, though.
Hey, I'm Riot. I used to use this website a lot but it has been quite a while since I've been a part of it. Help me out with any of the changes; it'd be much appreciated.
What's this? A update? WHAT?!? #w{=P}

Level 2 is completed, so I'm moving on to level 3, which will be the first level with a secret exit. OhOhOhOh!

Here are screen shots of level 2 :



Img. 1: I have a HDMA Night generator, that creates the fake HDMA effect.

Img. 2: Instead of using the normal SMW Dino-Rhinos, I'm using the one from spritetool, which breeds fire.

Img. 3: A springboard that can't be carried.

Img. 4: I have the Fade Disable patch installed, which, of course, disables the fade all but for bosses.

That's all for this update, see you next time! (And I still need help with the para-beetle problem! Can someone help me?)

- BlackMageMario

EDIT: Rank up! Yeahs! #w{=3}
Sorry for double post, but I have to do it:

Level 3 is done, and I have decided to link you guys to a Indev ips file I want you guys to test: Here it is: http://bin.smwcentral.net/u/16523/Super%2BMario%2BAdventure%2BIndev%2BIps%2BPatch.ips

Note: Several things are not do (read: Title screen, music changes), but this is not meant to be a demo.

Tell me what you think of it after you've tested it. Have fun!

- BlackMageMario

Well, I've played it. Pretty nice work you have here! There was a palette error and a Map16 error here and there, not too often though. Three things I suggest:

-Use real HDMA for the second level
-Change the second level's music (we've heard NSMB Main Theme quite enough)
-The koopa GFX kinda looks 8-bit when compared to everything else

All's well in most of the graphics and gameplay. Keep it up.
Hey, I'm Riot. I used to use this website a lot but it has been quite a while since I've been a part of it. Help me out with any of the changes; it'd be much appreciated.
Originally posted by Riot898
Well, I've played it. Pretty nice work you have here! There was a palette error and a Map16 error here and there, not too often though. Three things I suggest:

-Use real HDMA for the second level
-Change the second level's music (we've heard NSMB Main Theme quite enough)
-The koopa GFX kinda looks 8-bit when compared to everything else

All's well in most of the graphics and gameplay. Keep it up.


- Gotten rid of the HDMA for the second level and changed the music.
- It was ripped from the SMAS SMB 3 Tileset, so I don't know why it looks 8-bit to you (aka, I'm not changing it because I like it
#w{=P})

Also, I have some screenies of the level you get if you get the secret exit of level 3. Here they are:



EDIT: Link to level in action: http://www.youtube.com/watch?v=1DM9vubrd4s

EDIT 2: Link to new Indev IPS at the top of the page. Also, where is the palette and Map 16 errors? I would like to know. #w{=(}
Hi guys! Sorry I haven't updated this in a while, I've been distracted by a certain game series (*cough* STAR WARS JEDI KNIGHT *cough*) so I haven't been working on the hack alot. However, work has started again, so here are some screen shots of a new level I've been working on:



That's all for now. Bye! #w{=D}
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