hahaha oh my god
I don't really care one way or the other if a Kaizo hack has floating Munchers or not. They did not make Botcrazy's hacks any less fun or impact the level design in any way, plus they seem nostalgic. I think floating Munchers can actually be somewhat aesthetically pleasing against a dark BG, but do not put them in front of a BG identical to the original level 105. I do think things like shell jump spam, block duplication, difficult glitches, and some custom musics (Running Hell for example) are becoming overused.
I am not a fan of forcing the player to use block duplication to progress. I remember back then (2007-2008) glitches were hardly required in hacks, and now that we know more about the SMW engine, glitches have lately become a central part of the level design. Part of the reason I made Hertz Donut is to sorta address this (hence why there are no shell jumps or P-switch jumps or hard glitches).
Legacy custom music
A site with a non-useless dislike button
SMW hacking channel