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ASM Projects show-off thread

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i don't get why remake castlevania and not just play castlevania? either way, i disagree and i like password systems on games. RPGs don't really work well with them, but for platformers it's great. played it a few times? cool, come back where you started. just want to beat the final boss? passwords mang.

plus i always feared my sram data being erased when the battery died. i am so glad there are no more batteries.

@dahnamics: Amazing things, your sprites.

@Koops: Quicksand blocks that not only pull Mario down but move him left or right as well? That's interesting.
Your layout has been removed.
Thanks The Thunder. There are still a couple of bugs in the code in my Magica DeSpell sprite but it's starting to look really good.

Those quicksand blocks Koops could be awesome. Do you plan to make intricate puzzles based on them or something
Check my page http://marioepicjourney.blogspot.com to find more updates about my hack Super Mario: The Epic Journey.
EDIT: Dead links removed.

I let the picture speak. People who played Castlevania or know it well enough should know what it means. =3
Originally posted by Ice Man


I let the picture speak. People who played Castlevania or know it well enough should know what it means. =3


^ This is one of the most impressive things I've seen here in a long time. Really, really, really great work here, Ice Man. Did you draw the character sprite? I assume the BG has some wavy HDMA, too, right?

[?] Miscellaneous Helpful Hints
If I moderated your hack, there was apparently a 90 percent chance it was rejected.
Ice Man: simply amazing. I always love to see more and more updates from your new hack, you're really hitting the top with all of these cool stuff. Just keep it up, this hack needs to be finished!
The character is Nathan Graves from Castlevania: Circle Of The Moon. However, I'm not sure if this will be the final character, since I'm tempted to actually use Richter Belmont from Dracula X, it's just, he's 48 in height and it would be a little bit more complicated to do.

And yeah, the BG and layer 3 got wavy HDMA on.
Just finished my Magica DeSpell boss. The bugs were easy enough to fix.

Link
Check my page http://marioepicjourney.blogspot.com to find more updates about my hack Super Mario: The Epic Journey.
Alright, my game is getting more and more sprites now. :3

Here's a few powerups in action:

EDIT: Dead links removed.
They certainly make alternative boss battles, that's for sure.

Gee, if I can't get the original Stardroids from the Game Boy version of Mega Man V, perhaps I could modify the graphics of your graphics to make something happen. Actually, that's just my way of saying this, Dracula Duck, and others you've created come out in good form. You did do Dracula Duck, right?
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Yes I did Dracula Duck. I honestly think it was one of my weaker sprites, while Magica DeSpell is one of my better sprites. Send me your e-mail via pm and I'll send you both sprites if you want.
Check my page http://marioepicjourney.blogspot.com to find more updates about my hack Super Mario: The Epic Journey.
I enjoy the Magica Despell,dahnamics...
You planning make the Duck tales ALL bosses??
Well,should be a good idea,don't think??
Yes I do plan to make all Duck Tales bosses from both Duck Tales and Duck Tales 2. I think the hardest three would be the Abominable Snowman, Sorcerer and the Golem
Check my page http://marioepicjourney.blogspot.com to find more updates about my hack Super Mario: The Epic Journey.
I thought your Duck Tales bosses were released publicly. Oh, well... And I didn't think Dracula Duck was weak as a boss to me.
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No. Dracula Duck was the start of my campaign to make the Duck Tales bosses. The Incan statue in the Amazon could be built with the N00b boss because all he does is jumps and smashes the ground. Magica DeSpell, King Slime, Abominable Snowman and some of the bosses in Duck Tales 2 are more complicated sprites
Check my page http://marioepicjourney.blogspot.com to find more updates about my hack Super Mario: The Epic Journey.
In that case, I'll wish you luck on those and I'm sure anyone else who's interested will wish you luck as well. You've done good already.
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Thanks. Really appreciate it. I'm working on Firequacker right now. Prepare to be amazed
Check my page http://marioepicjourney.blogspot.com to find more updates about my hack Super Mario: The Epic Journey.
Nice work, I thought that the SMG2 flag kept Mario's logo, but that may just be faulty memory...or that may not be possible without freeRAM, I'm not sure if there's a "Midway point passed" part of RAM, but you may want to check that.
Eh, sure. Why not? Kaizo hacking doesn't seem too ha-aaaaaaand I broke the ROM.
Looks cool Koops. Definitely looks like you could be a SMW hack based on Mario Galaxy
Check my page http://marioepicjourney.blogspot.com to find more updates about my hack Super Mario: The Epic Journey.
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