Alright, thanks for the comments, guys.
@Axem: you're right, I've added some Pitchin' Chucks there, I think that part is a bit more exciting now.
@MrDeePay
QuotePalette 6 shenanigans. Disable LM's level palette animation.
Ah, yes, I forgot that. Thanks for noticing.
QuoteThere's some slowdown here.
Tried to delete or move some sprites for less slowdown, hope it works...I'm not sure if the level would be different with the FastROM patch.
QuoteNote the Flower's stem.
Oh yes, I forgot to change it back...it was because of the Ninja Chucks' palette. Fixed.
QuoteMario and any sprites that interact with the ground will sill move on the boat when it's came to a stop. Is there a way to make these blocks stop functioning when the auto-scroll came to a stop or when they're on a certain screen number?
Yeah, I've noticed that one too, but I'm not sure we could do something with it (although yes, it's pretty weird). I don't know any ASM, but we could try to make a block that stops functioning after x seconds/screens, or something like this.
QuoteCheckpoint resets me here. Level 18 doesn't use screens C-F, so it should be an easy fix.
I forgot to mention that, I'm not really sure about the midway point yet. Originally I planned that the midway would come after the lantern boat part, and the Multiple Midway Points patch would lead instantly to the third part (where Mario comes out of the pipe).
I don't know, are more midway points needed for this level? I have no idea what the boss will be like, but I assume it won't be too hard. But SNN's idea for midway points could work too.
QuoteThat's a pretty wide jump for World 3, don't ya think?
Alrighty, fixed.
QuoteOther than more Palette 6 shenanigans, where is this door supposed to lead to?
Another thing I forgot to mention, yeah, that door is supposed to be the boss door, it currently leads to F2, but I guess the boss maker will make his own room for that.
Overall, thanks for the comments.
@S.N.N.: Thanks! Yeah, I was aware the dude in the very beginning is too hard, so I moved him a bit further. I think it's a bit easier now, but give me suggestions if you have a better idea.
Also, here's the (hopefully)
fixed version, in case you want to try it.