Extras
I should have something witty to put here (even if it's just to update dated info), shouldn't I?
Advertising Space
Slowdown around this spot especially if you add the Fire Bro that got stomped.
Though someone will have to be very stupid to do it, you still need to compensate for the chance of the player kicking the springboard out of that pig.
A little tricky of a jump especially if Mario's big.
Small amount of cutoff underneath the pipe. Use tils 680-681 for this.
The level just plummets here.
- You offer the player virtually NO wiggle room to the area.
- The moreorless have to do the level without getting hit, and even if they get the Mushroom in the room, it's not gonna do them any good because the sublevel blatantly discriminates against big Mario in almost every way possible for the level.
- There's a massive vibe of trial and error to succeed in this level.
That is all a combination of trying the level out in-game and looking at it in LM. For what it's worth, this is the first level so far in this project that I cannot beat legit because of how ridiculous the difficulty is for the second half.
EDIT:
http://bin.smwcentral.net/u/1365/ShiveringCinders04.ips
Completed version of my level.