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The Cyber World - by kks227

EDIT: (bleh, I didn't even notice that there was a new submitted vesion - although, as it seems, they aren't the totally same hacks, at all - well, some advice never hurts, I guess)

This hack has some decent and somewhat interesting level design, but unfortunately all is really generic and nothing unique. The whole hack felt like a huge ripoff of Super Demo World: The Legend Continues (no offense), although this is understandable if this is an older hack.
However, there are still a couple of things that need fixing before acceptation.



The main reason of the hack removal. When I come to this place in World 7...



The ROM suddenly crashes. I don't know why this happened, but I think porting to a new ROM (or just editing some parts of the level, you can never know...) is probably the best solution.

Palette problems

Unfortunately, they are global problems in the hack.









There are a lot levels with bad status bar colors. You really should start fixing them from the beginning and look for weird palettes like these.



Just a suggestion, but I think the coins' palette could be much better.



Use the Fade Fix patch to fix fadeout problems like this.

Extreme slowdown

I've noticed a lot of very long and bad slowdown in the hack, especially in layer 2 levels and places with a lot of sprites.



This is just an example where I found a very annoying and bad slowdown. Are you sure you patched the FastROM patch to your ROM? It should fix these problems.

Other problems



When I hit the original SMW turn block from below, the SMB3 block sprite appears, which is a bit odd.



The candle sprite (E6) is missing from the background.



It seems you forgot the message from this level.



Using message boxes in layer 3 fish levels isn't a very good idea, you know. (the fishes will "freeze")





I think you totally should tell the player that these are instant-kill blocks.



Ooops...it seems you forgot a big upside-down slope there.



The level title (STAR ROAD) is not really correct here.



You should place the Chain Chomp one tile higher, so it won't oddly "jump around" in the ground.



Maybe it was intended, but this platform is floating in the air (not a big deal, though).



You forgot the actual Midway Point tile here.



The camera can scroll in level 0, which is obviously bad.

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The hack itself was alright, there even were a few neat-o ideas, although it doesn't really change the boredom of the millionth time used tilesets and level themes. This is just my personal opinion, though. Good luck on fixing the hack.

Hack Name: The Cyber World [Demo2] Demo - 707.7 KB - 70 downloads.
Length: 80 levels
Author: kks227 - Submitted by: kks227
Description: Switch Palace [Complete]
But it is incomplete, we get to the stage at will.

There are still too many issues with this hack:

The file select text has a pretty ugly palette. I would recommend you change it, but not really a big issue. The Title screen in it self is a little weird with a few of the tiles looking cut off like the vine just floating in mid air. NOt sure what you are trying to go with here, but its not working

The "4" needs a palette fix and a wiggler head does NOT make a good goal point.

This is the tutorial level describing how the blocks work. As of now I can tell its incomplete due to the lack of descriptions near the end. There is also no exit to this level. I can't even wait for the timer to run out because you have it set to 0

Every level is accessible in the hack with the exception of the path to the castles.

...wha? You may want to reword that sentence.

and this one too

and you may want to actually put something in this one.

You need the candle generator sprite on these rooms

Its very easy to get stuck in this castle with no way out. Add some reset pipes or doors.

when I enter this room, I get stuck, the screen does not scroll and I'm forced to die. Also in the auto scrolling level this came from, the pipe you enter it 1 tile too low and causes the screen to scroll farther than it needs to.

Overall, your level design seems a bit kazio-ish IMO and some of the levels seems really hard, but then again, the way everything is laid out, I can't tell really what world I'm actually playing in...
Layout by LDA during C3.