EDIT: (bleh, I didn't even notice that there was a new submitted vesion - although, as it seems, they aren't the totally same hacks, at all - well, some advice never hurts, I guess)
This hack has some decent and somewhat interesting level design, but unfortunately all is really generic and nothing unique. The whole hack felt like a huge ripoff of Super Demo World: The Legend Continues (no offense), although this is understandable if this is an older hack.
However, there are still a couple of things that need fixing before acceptation.
The main reason of the hack removal. When I come to this place in World 7...
The ROM suddenly crashes. I don't know why this happened, but I think porting to a new ROM (or just editing some parts of the level, you can never know...) is probably the best solution.
Palette problems
Unfortunately, they are global problems in the hack.
There are a lot levels with bad status bar colors. You really should start fixing them from the beginning and look for weird palettes like these.
Just a suggestion, but I think the coins' palette could be much better.
Use the Fade Fix patch to fix fadeout problems like this.
Extreme slowdown
I've noticed a lot of very long and bad slowdown in the hack, especially in layer 2 levels and places with a lot of sprites.
This is just an example where I found a very annoying and bad slowdown. Are you sure you patched the FastROM patch to your ROM? It should fix these problems.
Other problems
When I hit the original SMW turn block from below, the SMB3 block sprite appears, which is a bit odd.
The candle sprite (E6) is missing from the background.
It seems you forgot the message from this level.
Using message boxes in layer 3 fish levels isn't a very good idea, you know. (the fishes will "freeze")
I think you totally should tell the player that these are instant-kill blocks.
Ooops...it seems you forgot a big upside-down slope there.
The level title (STAR ROAD) is not really correct here.
You should place the Chain Chomp one tile higher, so it won't oddly "jump around" in the ground.
Maybe it was intended, but this platform is floating in the air (not a big deal, though).
You forgot the actual Midway Point tile here.
The camera can scroll in level 0, which is obviously bad.
-----
The hack itself was alright, there even were a few neat-o ideas, although it doesn't really change the boredom of the millionth time used tilesets and level themes. This is just my personal opinion, though. Good luck on fixing the hack.
This hack has some decent and somewhat interesting level design, but unfortunately all is really generic and nothing unique. The whole hack felt like a huge ripoff of Super Demo World: The Legend Continues (no offense), although this is understandable if this is an older hack.
However, there are still a couple of things that need fixing before acceptation.
The main reason of the hack removal. When I come to this place in World 7...
The ROM suddenly crashes. I don't know why this happened, but I think porting to a new ROM (or just editing some parts of the level, you can never know...) is probably the best solution.
Palette problems
Unfortunately, they are global problems in the hack.
There are a lot levels with bad status bar colors. You really should start fixing them from the beginning and look for weird palettes like these.
Just a suggestion, but I think the coins' palette could be much better.
Use the Fade Fix patch to fix fadeout problems like this.
Extreme slowdown
I've noticed a lot of very long and bad slowdown in the hack, especially in layer 2 levels and places with a lot of sprites.
This is just an example where I found a very annoying and bad slowdown. Are you sure you patched the FastROM patch to your ROM? It should fix these problems.
Other problems
When I hit the original SMW turn block from below, the SMB3 block sprite appears, which is a bit odd.
The candle sprite (E6) is missing from the background.
It seems you forgot the message from this level.
Using message boxes in layer 3 fish levels isn't a very good idea, you know. (the fishes will "freeze")
I think you totally should tell the player that these are instant-kill blocks.
Ooops...it seems you forgot a big upside-down slope there.
The level title (STAR ROAD) is not really correct here.
You should place the Chain Chomp one tile higher, so it won't oddly "jump around" in the ground.
Maybe it was intended, but this platform is floating in the air (not a big deal, though).
You forgot the actual Midway Point tile here.
The camera can scroll in level 0, which is obviously bad.
-----
The hack itself was alright, there even were a few neat-o ideas, although it doesn't really change the boredom of the millionth time used tilesets and level themes. This is just my personal opinion, though. Good luck on fixing the hack.