Alright. I've been toying with Lunar Magic for 2 years now and I figure it's about time I got some people to test this. It's the second hack i've been working on and it may be too hard. I based it off of the original and added a music patch from the documents section.
First some Screenshots.
This is a level on the hard path called "Express Tunnel". Basically it's an auto-scroll level where you have to think fast.
This is the first world. I don't really have names for the worlds since each level has it's own name. As you can see the start point is renamed "Southern Outpost". i figured that would be appropriate for this hack.
Pretty simple platforming part if you know how a spin jump works.
I finally found a use for the football bouncing in place. this is pretty hard but with some patience you can do it.
Even though the palette is different it's still the same level. Trust me, this is less complicated than is looks.
Floating skulls on a river of lava with bullet bills. Judgement is the key here.
Firing Grounds since I don't have a screenshot of it already. (Note this was the first level I actually made for this hack and it's my absolute favourite).
Sky Land Gauntlet. Figured I should make use of those turblocks and the BG scroll. Also the ? Blocks have been removed from the background.
This is the new level I've made for the easy path called "Hip Hip Heights". I may change the background but I doubt it.
This is a tricky little jump/dodge but not all that hard.
Yup, the level ends with a ? sphere. I couldv'e ended it with a goal point but I've been looking for an excuse to use the ? sphere.
This is a part of the level "Underground Spring" (which I've changed the name to "Double Splash Cave"). This part is very tricky if you lose yoshi.
VIDEOS:
<object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/4BLZU_SO1Do"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/4BLZU_SO1Do" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object>
This is a level called "Tunneling In" I may change the name but I'm pretty happy with the level itself.
<object width="425" height="350"> <param name="movie" value="http://www.youtube.com/v/8-pTKpn_TBU"> </param> <embed src="http://www.youtube.com/v/8-pTKpn_TBU" type="application/x-shockwave-flash" width="425" height="350"> </embed> </object>
This level is called Sombre and it's alot harder than most of the levels I've made. Also alot more fun.
Now I haven't used any ExGFX but I have used a couple blocks from Blocktool to add a bit of creativity.
Now, I need BETA testers. I've tried it with a few people but they whined and complained that it was too hard with a keyboard. I figure people here might be able to handle a bit harder hack.
Enjoy the screens and remember Pandemonium means chaos.
Also: feel free to ask any questions about my future plans for this because I now I haven't given too much info.
EDIT: Here is the GAME
I made a standalone game once, look for Seabug Stampede on Google Play.
First some Screenshots.
This is a level on the hard path called "Express Tunnel". Basically it's an auto-scroll level where you have to think fast.
This is the first world. I don't really have names for the worlds since each level has it's own name. As you can see the start point is renamed "Southern Outpost". i figured that would be appropriate for this hack.
Pretty simple platforming part if you know how a spin jump works.
I finally found a use for the football bouncing in place. this is pretty hard but with some patience you can do it.
Even though the palette is different it's still the same level. Trust me, this is less complicated than is looks.
Floating skulls on a river of lava with bullet bills. Judgement is the key here.
Firing Grounds since I don't have a screenshot of it already. (Note this was the first level I actually made for this hack and it's my absolute favourite).
Sky Land Gauntlet. Figured I should make use of those turblocks and the BG scroll. Also the ? Blocks have been removed from the background.
This is the new level I've made for the easy path called "Hip Hip Heights". I may change the background but I doubt it.
This is a tricky little jump/dodge but not all that hard.
Yup, the level ends with a ? sphere. I couldv'e ended it with a goal point but I've been looking for an excuse to use the ? sphere.
This is a part of the level "Underground Spring" (which I've changed the name to "Double Splash Cave"). This part is very tricky if you lose yoshi.
VIDEOS:
<object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/4BLZU_SO1Do"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/4BLZU_SO1Do" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object>
This is a level called "Tunneling In" I may change the name but I'm pretty happy with the level itself.
<object width="425" height="350"> <param name="movie" value="http://www.youtube.com/v/8-pTKpn_TBU"> </param> <embed src="http://www.youtube.com/v/8-pTKpn_TBU" type="application/x-shockwave-flash" width="425" height="350"> </embed> </object>
This level is called Sombre and it's alot harder than most of the levels I've made. Also alot more fun.
Now I haven't used any ExGFX but I have used a couple blocks from Blocktool to add a bit of creativity.
Now, I need BETA testers. I've tried it with a few people but they whined and complained that it was too hard with a keyboard. I figure people here might be able to handle a bit harder hack.
Enjoy the screens and remember Pandemonium means chaos.
Also: feel free to ask any questions about my future plans for this because I now I haven't given too much info.
EDIT: Here is the GAME
I made a standalone game once, look for Seabug Stampede on Google Play.