I tested your totally-not-Portal-inspired level, and overall it was pretty nice. And hard. But i think that's just because i'm bad. :v
I just want to point out some things:
You can trap yourself up there. Dunno if it was intended, because there's a spike. But well, unless you're going "HERPADERP WHATS UPTHERE" i guess there is no problem.
No layer priority?
(Also the level lacks decoration)
You put the Elite Koopas at a good use, even if the red ones annoyed me alot xD
Nice job, SLBros, i'm done here. :3
With the newest base ROM released, I have replaced the placeholder graphics of v0.1 with the proper tileset. Thus, time for some screenshots! :D
The very entrance to the factory. The stealth approach appears to be out of the question...
Encountering the first green Koopa Elite; seems like Norveg has been experimenting with bio-enhancement technology. Also please ignore how I forgot to place a window around those coins.
And here's the first red one, as well. Not shown: a few seconds after this screenshot was taken, the blue Koopa kicked that shell, killing the Elite with one hit and showing the player that shells can be rather useful in this level.
As with anything related to dodging aimed projectiles, streaming is always an option. :V
This is not going to end well...
Yellow and red, combining forces to make this particular passageway rather dangerous.
And finally, here's the blue Elite. This guy behaves rather chaotically with this many obstacles around.
They are much more straight-forward to dodge in an open area like this, which is why they have some backup in the form of fireballs.
A side room with a small puzzle for the first SMWC coin - guide the blue Elite through the maze, and jump on him to reach it.
This giant door leads to the main part of the factory. Pity it's locked, or Mario would have been saved a lot of trouble.
This is the only way to proceed, isn't it? :ohdear:
Next up - a short falling section leading to the furnace itself. To YY-CHR!
My YouTube channel
Get the official ASMT resource pack here!
The very entrance to the factory. The stealth approach appears to be out of the question...
Encountering the first green Koopa Elite; seems like Norveg has been experimenting with bio-enhancement technology. Also please ignore how I forgot to place a window around those coins.
And here's the first red one, as well. Not shown: a few seconds after this screenshot was taken, the blue Koopa kicked that shell, killing the Elite with one hit and showing the player that shells can be rather useful in this level.
As with anything related to dodging aimed projectiles, streaming is always an option. :V
This is not going to end well...
Yellow and red, combining forces to make this particular passageway rather dangerous.
And finally, here's the blue Elite. This guy behaves rather chaotically with this many obstacles around.
They are much more straight-forward to dodge in an open area like this, which is why they have some backup in the form of fireballs.
A side room with a small puzzle for the first SMWC coin - guide the blue Elite through the maze, and jump on him to reach it.
This giant door leads to the main part of the factory. Pity it's locked, or Mario would have been saved a lot of trouble.
This is the only way to proceed, isn't it? :ohdear:
Next up - a short falling section leading to the furnace itself. To YY-CHR!
My YouTube channel
Get the official ASMT resource pack here!