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Super DaizoKaizo Worldlucs / I don't recommend playing this, the sequel is better.

Kaizo

Okay heres the most noobish kaizo hack I've ever created.
Super Daizokaizo Worldlucs

Super Daizokaizo Worldlucs (Full)

Demo includes
-Custom palettes
-Custom graphics
-"Awesome" custom music
-Glitches required
-Hard core hack (it has fake difficulty)
-13 levels of unfairness
-NO FLOUTING MUNCHERS

Complete includes:
-Custom palettes
-Custom graphics
-"Awesome" custom music
-Glitches required
-Hard core hack
-Unknown amount of levels of unfairness
-NO FLOUTING MUNCHERS
-Very little TAS
-VERY Epic Bosses
-Custom sprites

Don't enjoy the hack

Edit1
I have tested the hack.

Edit2
Don't close the thread!!!

Edit3
-Level clues-
-in SDKW complete Press down under coins in "Yoshis Credits" so you dont die#w{=(}
-in SDKW Hell-oh has a Secret exit!

Edit4:
I admit defeat for this hack, but the sequel is better.
Want progress on 100 Rooms of Enemies: The Nightmare Edition? Go here to see.

(rip my other userbars momentarily)

Maby if you acculy hacked the game it would help.(idiot)
-another day-
I decided to give this hack a go, and I thought the cutoff title screen was gonna be representative of the hack, but apparently the hack wasn't too bad so far (I have only completed the first level). Some parts got me thinking 'did this guy even test this thing?' before eventually figuring out the solution, which is good. You said 'don't enjoy the hack' well, screw the rules, I have humor!
Screenshots and/or videos would have been nice tho.
Legacy custom music
A site with a non-useless dislike button
SMW hacking channel



Originally posted by pants
Maby if you acculy hacked the game it would help.(idiot)

cool supportive post bro considering you just looked at the first level in lm which wasn't used in the hack :P


So, lets begin:
Title Screen: To be honest, kind of ugly, because of the spliced together text from SMW's text (also the version number disappears when the file select menu comes up). I recommend using custom graphics. The background level is mostly just a show of some of the blocks. The vines look pretty nice.
Intro: Basic Kaizo intro, not the best idea to have fake blocks. Quite annoying when there's not a hint to it being walkthroughable. There's also plenty of cutoff on the bushes whenever a rounded tile touches it. Intro text errors: "hardcore", "attempt" "frustrated"
Overworld: It looks okay. The tree you start on looks kind of bad due to the brown dots, and the smoke coming out of the hill is kind of weird.
Here We Go!: Semi-floating munchers to the left, and right at the start we get an indication of a pit hack (if its not a pit hack, this needs changing). The koopas have kind of a bad palette, and the half pipe-munchers look kind of weird as well. Also, you can easily jump out of the hole covered by coin blocks thanks to the P-switch (thanks for outlining them). Next, on the part with the vines. Not sure if you intended for the P-switch to remain on, but you can just use the brown blocks to jump across rather than the vines. On the horizontal vine, I assume you were supposed to jump over the bullet bill, but just hanging onto the vines will kill it easily. Right after that we have some muncher jumps, and then an off-the-screen block (don't do that!). A little while after that, we have some cutoff single-tile vines. Close of the ends. Finally we have a rather odd looking level end block, as its just a purple turnblock (at first I was wondering what the heck it was).
A Pink Ugly Level: Well, this name has me worried. And it is also indeed fitting, as the palette of this level is very ugly indeed (interestingly, the pink itself isn't that ugly. Just the yellow blocks). Near the start, there's some Koopas with a semi-ugly palette (not too bad, but not exactly pleasing to the eye). Right afterwards, there's a small rope and bulletbill section, which made me notice the nice scrolling effect of the background. Next, on the circling grey platforms, there's cutoff due to sprite limits. Use the No More Sprite Tile Limits patch to fix this. After this section, there's a bullet bill jumping section and are then greeted by an ugly purple ledge. A little bit after that is a brown coin which for some reason is a midway point (honestly, why). After dying and doing some ugly koopa hopping, we find another odd end block. If you keep going, there's a key and then a blind jump to a keyhole.
No! Not Red!: For some reason a ghost house entrance. The music and graphics here are nice, and are kindly shown the way to death. The red switch below is very strange looking, kind of like an eye. Afterwords we meet some Thwimps stuck in what appear to be Mario-only blocks. Then, we find a P-switch above an insta-kill block. Unfortunatly, being an unupdated custom block that has no corner offsets, you can simply stand on the edges to grab the P-switch rather than P-switch jumping. After running across the ? blocks that appear, there's a silver P-switch that lets us reach the Red Switch. For some reason, the Red Switch turns semi-transparent in its "pressed" form. Red Switch Palace Message Errors: Bad ! block, last sentance is worded weirdly (also needs a period).
Black-White-Tecno: Name error, should be "Techno" as in technology. Anyway, right at the start of the level you can see the reason for the name. Everything is black and white, which makes a lot of thing difficult to distinguish from the background, and also makes Mario white in some spots as well (please fix). While climbing along the horizontal vine, we meet some more easily beaten bullet bills and a cutoff upsidedown arrow sign. Next we are greeted by some more annoying muncher jumps (please don't use these), and then some floating ground (which actually fits rather well), but then find even more muncher jumps. Next, we have some very repetative jumps, and a difficult to spot end goal block, which I think may be impossible to reach without the red switch.
)))))THE INTRO(((((: As its name suggests, it starts you off in the intro level. Moving past the generic thwomp crash, there's a shelljump. Also noticed during this is that jumping too high off the top of the screen kills you. After the shelljump, we're greeted by even more muncher jumps, and even more cutoff on the rounded parts of ledges and blocks. At the end of this we find an invisible note block that is required to continue. After that, I was unable to figure out what to do, and killed myself. Returning to the beginning, I find that there's actually an invisible note block at the "shelljump", so that I can keep the shell. Continuing on past the point where I killed myself, I find a P-switch which I must carry back using even more invisible note blocks (and then use to P-switch jump, due to the fact that I can't otherwise get past the "shelljump" wall).
Kaizo Mario 1 and 2: This is where I've stopped for now, but, despite what the message box at the start says, seems to have very little to do with the Kaizo games and more to do with a certain Donut Plains level (which just so happens to be the same level number as this).

I don't have time to continue for now, but this hack abuses muncher jumps way too much. I recommend avoiding anything like muncher jumps, bullet bill jumps, P-switch jumps, etc. Unfair ≠ Hard.

EDIT: wait what where'd this ninja come from

Professional frame-by-frame time wizard. YouTube - Twitter - SMW Glitch List - SMW Randomizer
Originally posted by Kaizoman666
Black-White-Tecno: Name error, should be "Techno" as in technology. Anyway, right at the start of the level you can see the reason for the name. Everything is black and white, which makes a lot of thing difficult to distinguish from the background, and also makes Mario white in some spots as well (please fix). While climbing along the horizontal vine, we meet some more easily beaten bullet bills and a cutoff upsidedown arrow sign. Next we are greeted by some more annoying muncher jumps (please don't use these), and then some floating ground (which actually fits rather well), but then find even more muncher jumps. Next, we have some very repetative jumps, and a difficult to spot end goal block, which I think may be impossible to reach without the red switch.


No, it is possible. I was able to make the bullet bills into 3s at the repetative jumps so I could jump on them to make the other bullet bills into 3s. Here a picture of what I'm trying to say:

Originally posted by pants
Maby if you acculy hacked the game it would help.(idiot)


What.

... For the love of god, put up screenshots. It's like the most basic thing ever. -.-
Good fucking bye.
Two words sum up my views on this hack.
http://www.youtube.com/watch?v=uedzlPHHb8w and http://www.youtube.com/watch?v=dlYVuIhjbxs


Hoping for someone to Let's Play my rom hack, Hell On A Stick. Current version 0.4.3.

Hoping for willing betatesters and/or LPers. PM if interested. (I wanna know where you're uploading your vids if at all, so I can watch the pain.)
Originally posted by GoldenSonic15
Originally posted by pants
Maby if you acculy hacked the game it would help.(idiot)


What.



Haven't laughed at a post in a while lol [/offtopic]

Haven't played it but from the only screenshot here the pallette automatically makes me feel a bit sick... Bit too much saturation or you couldve made the black and white better.
REMOVED
Originally posted by pants
Maby if you acculy hacked the game it would help.(idiot)

Maby if you acculy played the game it would help.(idiot)
Mabu if you acculy writen the post correcy it would help.(idiot)

Also, I agree with the rat, put screens please, my Lunar Magic folder takes like 50% of my dropbox, so I don't want to fill it for no reason.
Ya know if you (like LaularuKyrumo) think this hack is well... not in the "Kaizo Curve". I can Replace Black White techno to a more techno kaizo level (and any other level).
Want progress on 100 Rooms of Enemies: The Nightmare Edition? Go here to see.

(rip my other userbars momentarily)

Can Somebody Retest the full version of this hack
Want progress on 100 Rooms of Enemies: The Nightmare Edition? Go here to see.

(rip my other userbars momentarily)

Well guys, I'm making a HUGE Bump to tell you guys in how to get to world 2 and 3 in the complete version of this hack.

Spoiler!

Yeah, Good luck.
Want progress on 100 Rooms of Enemies: The Nightmare Edition? Go here to see.

(rip my other userbars momentarily)

Kaizo