While we have provided you with several songs and graphics to choose from for your level, there may be complications. For instance, you may find a great use for one of the base ROM's graphical sets, but none of the songs seem to fit for it. Try your best to use the provided resources, but if absolutely none work, use this thread to request a graphical set/music track.
Please, if you plan on requesting something, try to either:
-show a screenshot of the FG (if you're requesting a BG)
-show a screenshot of the BG (if you're requesting an FG)
-at the very least, provide a detailed description of what you need (graphical set/song), the mood of your level, etc.
You may also request sprites or ASM here as well. This thread has some great original enemies, so if you want to use one of them in your level, make a note of it here and a coder will likely pick it up.
TO THOSE DRAWING GRAPHICS:
Please, if you plan on requesting something, try to either:
-show a screenshot of the FG (if you're requesting a BG)
-show a screenshot of the BG (if you're requesting an FG)
-at the very least, provide a detailed description of what you need (graphical set/song), the mood of your level, etc.
You may also request sprites or ASM here as well. This thread has some great original enemies, so if you want to use one of them in your level, make a note of it here and a coder will likely pick it up.
TO THOSE DRAWING GRAPHICS:
Originally posted by other thread
FirePhoenix Edit (2/24/11): If you are drawing tilesets for this hack, please follow the following palette guidelines:
Backgrounds should use palettes 0 and 1. Since we are using a custom sprite status bar in this hack, the old status bar colors can be overwritten with no fear.
Foregrounds should use palettes 2 and 3. If you're making tiles that fit the original game's Map16, they are still using palette 2. If you're making a supplementary gfx file, I recommend using palette 3.
Palette 4 can be used by both the foregrounds and background as an "extra" palette row in case your FG/BG needs a little more color.
If elements of your set fit the global palettes located on rows 5, 6, and 7, feel free to use them, there is no restriction on this.
Hopefully this will help organize our palette row and map16 usage. Thank you for following this format.
FirePhoenix Edit (2/24/11): If you are drawing tilesets for this hack, please follow the following palette guidelines:
Backgrounds should use palettes 0 and 1. Since we are using a custom sprite status bar in this hack, the old status bar colors can be overwritten with no fear.
Foregrounds should use palettes 2 and 3. If you're making tiles that fit the original game's Map16, they are still using palette 2. If you're making a supplementary gfx file, I recommend using palette 3.
Palette 4 can be used by both the foregrounds and background as an "extra" palette row in case your FG/BG needs a little more color.
If elements of your set fit the global palettes located on rows 5, 6, and 7, feel free to use them, there is no restriction on this.
Hopefully this will help organize our palette row and map16 usage. Thank you for following this format.