I feel kind and generous right now,
CONSTRUCTIVE COMMENTS FOR EVERYONE!
To Pikerchu: The tree needs a lot of work as I have a few complaints about it. One of them being that the leaves on the tree look too solid, rather than individual leaves on a branch. The second complaint is that that palette of the tree bark is the same as the dirt, tweak the palettes so that there is some difference. The bridge you made could use a different color for it's outline. And the rock's shading perspective looks odd, It doesn't look like it follows a specific light.
To Underway: The main foreground looks nice, however those cement blocks look to grainy and odd. Try smoothing out the edges so that it isn't bumpy. As for decoration suggestions, add pillars and torn/ghost-like tapestry.
To JowTH: That looks really nice and I love how it looks like the monty moles break through the ground like a wall rather than a hole. However, that yellow palette you have inside the dirt stands out too much and isn't fitting that well with the rest of the dirt palette. Try using a brown/beige color around the same brightness and it should look good. The turning frames of the coin need work because it doesn't really show the bump that is on the face of the coin (It still looks very like the YI coin). That muncher's open mouth frame looks like the muncher opened one side of his mouth wider than the other.
To YamiRamzaNeko: You're still alive, which is a good thing. About that sprite, it looks nice but I'm not too sure what you are asking about. I'm going to assume you mean animation as "Could be used for player graphics" and answer yes. GodzilLadida made a
nice patch to change Mario's Tilemap for 16x32 to 32x32, though he still has 16x32 interaction with everything.
To Iceguy: You just posted right before I was done with my post, Ninja. It's a nice tileset and things that you should fix up are the greenery (it's a real word!) as the shading on the cactus and little shrub there look off/non-existent. And as a suggestion, maybe you can add 16x16 pots to place the cactus and shrub in (saving some Map16). Another thing you should work on is that chain as it doesn't really look like it can be a chain but more so a bumpy pole. Use
Rotsprite to make slopes for the tileset, as that tool was made for slopes (and I love it).
Now for why I am posting here: I'm editing the game boy LoZ 2-D tileset to look better in SNES and
THIS is what I have so far. I feel it's an improvement but it's still dull looking for the SNES, mainly because it is lacking in color and decoration.
I'd like suggestions on how to make this set more SNES appropriate.
I wonder what a HFD opcode would do in ASM...