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Boss Discussion: Design Phase

Well,isn't a bad idea...
I enjoy this boss...
Originally posted by Rockythetigre
This is great Boss! Why not?

This

Extras



I should have something witty to put here (even if it's just to update dated info), shouldn't I?

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Originally posted by vinnyboiler

This


Are you really gonna make a one word post that contributes diddly squat to the thread? Once everyone can find a boss idea that they like they can work from there.

I know there's been a lot of W7 boss proposals recently, but I'd still really like to toss my idea out there just for the sake of it. How about a set of two Chain Chomps (a fiery one and an icy one, obviously) that are attached to the same stake? They each try to lunge at you, and I suppose the goal of the battle would be to get them to collide with each other. Its name would be "Chill-Char Chomp" or something like that.

For more complex details, I'm thinking maybe they also spit out fiery/icy projectiles at you. The projectiles are dangerous in the air, but once they hit the ground, they become safe to pick up. At that point, you pick up the projectile and toss it at the opposite chomp (throw a fiery one at the Chill Chomp, for instance). That would stun the chomp. The next step would be getting the remaining Chomp to lunge into the stunned one so they collide and hurt each other. That would be one hit.

So yeah, that's my idea. Hope it's not too complex, but I think it fits rather nicely into the Mario universe.
If world 9 is a special world, it should be Peach Bowser or Wario/Waluigi maybe...?
Originally posted by Atma
World 7 Castle: Fire/Ice... thing

I would like to claim this boss, seeing that I've already coded a pretty good amount so far (I could always just use this for my own hack, if not, so I started anyways.)

Anyways, I was thinking of something like this:

The music stops. Mario walks into the room as the 32x32 boss drops down and creates an earthquake, as well as (maybe) a roar.

The battle begins with the room being changed to ice or fire Ex-Animated tiles at random. If the room is fire, some tiles are changed to hurt the player, and if the room is icy, the slippery flag is turned on.

The boss uses a wand to cast Magikoopa spells to be thrown at the player, and after a while of doing so, either changes the room's elemental state or stomps on the ground. If the boss stomps on the ground, a blue and red koopa fall. If the room is in a fire elemental state, the player is supposed to hit the boss with the blue Koopa shell, vice versa.

When the boss is hit the last time, it falls to the bottom off screen, and Sonikku's fade out end level flag runs. (unless you guys want to modify how it'll play out?)

So yeah, I'd like to claim it, hopefully considering that someone will make tiles in animation for:

Again, this is a 32x32 sprite.

- 2 stationary frames.
- 2 stationary angry frames, knees bent as if it were about to jump. (Actually, it IS jumping, so keep that in mind.)
- 2 about-to-fall-off-a-cliff frames.
- 2 frames of the boss frantically shaking its hands while falling upside-down. (this is his exit off of the screen when it dies)
- 2 16x16 frames of a glowing orb (this is the spell being cast, make sure it looks fine for - 1 16x16 frame of that glowing orb shattering into pieces. (Make sure it looks like it could break off into any direction, up/down/left/right)
both red and blue palettes.)
- 1 16x16 wand

If I'm correct, that should just barely fit an entire ExGFX page. I am most likely using this on page SP3.

Heh. That's quite a lot I'm asking for, but if anyone does it, I'd be very grateful, and the sprite would look very fluent.
Way to completely ignore all the great ideas suggested for this so far!
Not like it's a bad thing that you want to code a boss though.
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Originally posted by CrispyYoshi
*boss*


Yeah, I was mulling over a similar idea for some kind of Wizard with Two wands, one for fire and one for ice. Also I considered some kind of owl to keep in with the animal theme we apparently have?

-The room would swap between said fire and ice versions
-The boss would warp around the room, using an attack every time he appears:
Uses his wands to throw (Homing?) projectiles at Mario
Uses his wands to create a stream of fire/ice
Drops icicles from the ceiling that stay on the ground for a while, Mario can jump on one to jump on the boss.
Turns into a "fire tornado" that moves across the ground, then is tired for a few seconds. Mario can jump on the boss here too.
-Also leod a lot of the ideas suggested so far were terrible, and you criticised most of them. In addition, there wasn't many of them either. And if the ideas were so great, we would of picked one by now. And yes, your post was pretty pointless too.
Originally posted by phenolatukas
-Also leod a lot of the ideas suggested so far were terrible, and you criticised most of them.

Oh? I actually thought most of the fire/ice boss suggestions were great.
And criticizing something doesn't equate disliking it, at all.
Originally posted by phenolatukas
In addition, there wasn't many of them either.

Phoenix, several Golems, some Chomp thing, two versions of a burning snowman, Roberto's... thing etc.
I'd call that a lot.
Originally posted by phenolatukas
And if the ideas were so great, we would of picked one by now.

I still say I like most of them and we only didn't pick anything by now, because people just can't deicide on something.
Good that we still didn't decide on anything though!
Originally posted by phenolatukas
And yes, your post was pretty pointless too.

Glad that I could help.
Your layout has been removed.
I guess it fit as the Ice/fire World Boss with some palette changes and some other details. Should i finish it?



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Originally posted by TheGamer
I guess it fit as the Ice/fire World Boss with some palette changes and some other details. Should i finish it?

32x32 would be very appreciated, actually..

But you know what? I think I should just make the graphics myself. It's quite a lot to ask for anyways, and as I'm the one actually making the sprite, I would also know how I want it to look like.

I appreciate the effort, but I'd rather make the sprite myself. I hope you can understand.
Originally posted by TheGamer
I guess it fit as the Ice/fire World Boss with some palette changes and some other details. Should i finish it?

Awesome. I could see that boss working very well with layer 2, the eye being on sprite layer always tracking your movements.

Perhaps you could add huge hands à la Wham Bam Rock from Kirby Super Star? :D
Originally posted by CrispyYoshi
Stuff

I don't think that was intended for your boss anyway.
After all, we didn't decide on anything still.

However, I have to say, that Golem looks absolutely magnificent, I'd love to see it used somewhere, it could fit many worlds after all.
Your layout has been removed.
CrispyYoshi: Yes..... i was not making it for you specially, i just did it and posted here for someone to find a use.

Weeabuu: I will make the hands, but i will need to know how it will be codded so i can make the hand frames, all i can do for the time, is the standard frame. Also, the tracking eye idea is neat, and can be the hitpoint of the boss, just as a note, i did the boss thinking about the body and head go up and down slowly, The head is a separated piece btw.

leod: Hah, thanks man ^^

another thing, i am wanting to make a fire and an ice hands, and i have a nice idea on to how the boss could work, so if someone will code it, i will make better description of my ideas regarding this boss.



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Follow @Ludus.Art

Originally posted by TheGamer
CrispyYoshi: Yes..... i was not making it for you specially, i just did it and posted here for someone to find a use.

... ...

another thing, i am wanting to make a fire and an ice hands, and i have a nice idea on to how the boss could work, so if someone will code it, i will make better description of my ideas regarding this boss.

Wait, so are you spriting for the fire/ice boss? You sound like you're pretty set on spriting for that boss specifically...
Originally posted by CrispyYoshi
Wait, so are you spriting for the fire/ice boss? You sound like you're pretty set on spriting for that boss specifically...

He is spriting for the firx/ice boss, but not for yours.
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But we haven't even chosen a boss for it yet. Seriously, we need to stop the brainstorming phase at some point and actually decide, I think TheGamer's golem puts the number of fire/ice boss proposal over 10.
Don't know if it's posted; 16 pages of 20 posts -,-

A Shy Guy boss? Trowing stones, use a hammer-

Ice-Fire Shy Guy? Two heads: Like a Fire guy (or how it's named) in Paper Mario, An Ice Guy thingy
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IMO A rock golem doesnt really fit fire-Ice theme.
Random idea that may or may not work:

Considering the difficulty of making a non-cliche ice/fire boss, maybe the theme of the boss should be generalized into contrasts or paradoxes?

Come to think of it, that's probably a terrible idea. Never mind.