Language…
6 users online: Anas, Danik2343, Firstnamebutt, Klug, Wowsie, Zavok - Guests: 123 - Bots: 375
Users: 64,795 (2,381 active)
Latest user: mathew

Ask anything about SMW Hacking - 2019 Edition

  • Pages:
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • 11
  • 12
  • 13
  • 14
  • 15
  • 16
  • 288
  • 289
  • 290

Title archive:
(10-20 titles, for example one mentioning DKC2, has been lost in the mists of time)
Ask anything about SMW Hacking [V.3.0] (DOOM SENSORS CRITICAL!)
Ask anything about SMW Hacking [V.3.0] (Void where prohibited)
Ask anything about SMW Hacking [V.3.0] (Batteries Not Included)
Ask anything about SMW Hacking [V.3.0] (Only 4 easy payments of $19.95)
Ask anything about SMW Hacking [V.3.0] (...except that...don't ask about that...)
Ask anything about SMW Hacking [V.3.0] (Thread works best when listening to Caffie Radio)
Ask anything about SMW Hacking [V.3.0] (This is the song that never ends...)
Ask anything about SMW Hacking [V.3.0] (...yes it goes on and on my friends...)
Ask anything about SMW Hacking [V.3.0] (Insert witty title here.)
Ask anything about SMW Hacking [V.3.1] (Version upgrade includes 3D mode capability!)
Ask anything about SMW Hacking [Version: netcvb] (netcvb now owns this thread)
Ask anything about SMW Hacking [Version: 3.0] (I AM THE REAL LIGHTVAYNE)
Ask anything about SMW Hacking [Version: 3.0] (This thread is sponsored by Project Wonderful!)
Ask anything about SMW Hacking [Version: 3.0] (There are no stupid questions...... never mind -_-;)
Ask anything about SMW Hacking [Version: 3.0] (Nyannyannyannyannyannyan)
Ask anything about SMW Hacking [Version: 3.0] (The Movie)
Ask anything about SMW Hacking [Version: 3.0] (The Movie 2: The Sequel that was never as good as the original, but cost twice as much to make)
Ask anything about SMW Hacking [Version: 3.0] (You are the 999,999,999th visitor! Click here to claim your prize!)
Ask anything about SMW Hacking [Version: 3.0] (The sky's the limit! Anything past that and you're on your own)
Ask anything about SMW Hacking [Version: 3.0] ('SMW Hacking for Dummies' Book is now in stores!)
Ask anything about SMW Hacking [Version: 3.0] (LDA #02 : STA $19 : RTL)
Ask anything about SMW Hacking [Version: 3.0] (Tip of the Day: Always read the tip of the day)
Ask anything about SMW Hacking [Version: 3.0] (In Soviet Russanada, asm hax you.)
Ask anything about SMW Hacking [Version: 3.0] (...)
Ask anything about SMW Hacking [Version: 3.2] (Christmas Edition)
Ask anything about SMW Hacking [Version: 3.3] (New Year's Edition)
Ask anything about SMW Hacking [Version: 3.0] (Encouraging SOPA free advice since 2007)
Ask anything about SMW Hacking [Version: 3.0] (Error on Line 19: Exiting.....)
A5k anyth1ng ab0ut SM\/\/ Ha(king [V3rsion: E.o](A5k Qu3st1o|\|s H3re!)
Funny how I started the original thread a little over 2 years ago, and I am once again here to start a brand new chapter.

Also, if you want to look up something from the original thread, go here!
and go here here if you want to see something from the 2.0 thread.

Ask away people!
Layout by LDA during C3.
This didn't get answered in 2.0, so i'm re posting it here.


Originally posted by zimmertr

Edit2: I downloaded the SMWC Rom and I currently have it open in Lunar Magic. I was just wondering if there was anyway to rip individual graphic from it? I Noticed they have the clouds that i want.. and they have the mushrooms i want.. and the coins... etc.


Originally posted by Ramp202

You mean SMWCP? Just extract the ExGFX from the rom and search for the GFX you want. Look in the level with the graphics than press the Red Poison Mushroom to find out what the ExGFX Numbers are.





I'm sorry, I'm quite a noob. I still don't understand. Like, in the SMWCP rom, you can see the classic style goomba's for example. How would i identify which one of the compresses gfx files that is. IE, how do i know if it is GFX0E, GFX0F, GFX12, etc? That way i can know which GFX file to insert into my rom hack.


Edit1: Is there anyway to extract your overworld from your rom and insert it in another rom?
Check in options: Use joined GFX files.
It will extract file ALLgfx.bin

look in that file :)
How do you look in the file?
To look into the GFX##.bin files, you will need to download a program from the tools section named, "YY-CHR"
And using YYCHR I can view the graphic ids so i can replace them?
You don't edit IDs, you edit the graphics themself. It's like Paint.

Also, what happened to the last topic? Did it get closed or something?
Reason for Closed
Originally posted by Lightvayne
Over 2 years, and almost 5000 posts. I think its well over due to retire this one. It's only fitting I do it since I started it. ;)
I change my layout every 4-5 months
zimmertr:
Maybe this tutorial can be util to you...

Hi!

How do I make Mario go behind objects/things (like when Mario goes behind the large tree trunks in certain forest levels)? I believe I have to give layer priority to the given tile I want Mario to go behind.

What I tried was this: I selected a tile (a dirt tile Mario can walk through) in the 16x16 Tile Map Editor, pasted it on the third page, clicked "Edit 16x16 attributes", selected "Layer priority enable", and pressed F9.

I pasted the given tile in the level, and when I test it, Mario doesn't go behind it, as usual. When I go back to the editor, and check the tile's attributes, it says "Layer priority disabled", as if I had never changed that setting.

Is this how it should be done? Or am I looking for it at the wrong place?

Also, if such a thing is possible to do (which it should be), can this be done to anything (i.e., can all tiles be given layer priority, resulting in Mario able to go behind any object/tile)?

Thanks in advance!
Originally posted by Dezsi
Hi!

How do I make Mario go behind objects/things (like when Mario goes behind the large tree trunks in certain forest levels)? I believe I have to give layer priority to the given tile I want Mario to go behind.

What I tried was this: I selected a tile (a dirt tile Mario can walk through) in the 16x16 Tile Map Editor, pasted it on the third page, clicked "Edit 16x16 attributes", selected "Layer priority enable", and pressed F9.

I pasted the given tile in the level, and when I test it, Mario doesn't go behind it, as usual. When I go back to the editor, and check the tile's attributes, it says "Layer priority disabled", as if I had never changed that setting.

Is this how it should be done? Or am I looking for it at the wrong place?

Also, if such a thing is possible to do (which it should be), can this be done to anything (i.e., can all tiles be given layer priority, resulting in Mario able to go behind any object/tile)?

Thanks in advance!

Remember that after you change the settings and such of a map16 block you must repaste it over the tile you originally selected for editing before pressing F9.

Everyone should go to #radbusiness, my epic irc channel, RIGHT NOW!
Layout by the super-mega-awesome Counterfeit! THANKS!
Taking ASM requests! PM me if ya want something, but don't ask for sprites.
Also please install Dropbox It'll help both you and me! :3


Remember that after you change the settings and such of a map16 block you must repaste it over the tile you originally selected for editing before pressing F9.

Thanks!

It worked this way. However, by repasting it over the original tile, that original tile will always have layer priority on every level, which is definitely not what I aim for.

So, if you could, please, tell me how to make a layer prioritized tile which is completely separate from the game's "original" tiles, so that I can use the same "looking/acting" tile both with and without layer priority.
Paste the Tile anywhere on Page 2-4F (or Page 3-4F) and press F9 than add it from the Direct Map16 Access window (using the Add Objects Window).
I change my layout every 4-5 months
Q: How do I change the Title Screen Music. Im using addmusic by perl if that helps.
Aaaaaaawhyyoureusingthataddmusic??? Use Romi's or Carol's!!!
You can't. You must to do this Hex Edit:
"$0096C7 (0x018C7) is the title screen (level C7) music."
You can do this Hex Edit to change the bank what the Title Screen's music uses:
"$0096C4 (0x018C4) is music Bank Used for the Title Screen. 0E = Overworld Music, 48 = Level Music, 59 = Ending Music."
(48 is recomended.)
Hi there! So, I'm using Romi's Addmusic, but whenever I insert a song that needs N-SPC Patch, I doesn't work. I mean, it gets inserted, but in the game it has no sound (I mean, not even sound effects).

Thank-you.
Have you tried patching N-SPC patch already to your rom? If not, then it might be the problem.
Originally posted by Koyuki
Have you tried patching N-SPC patch already to your rom? If not, then it might be the problem.

Even if I am using Romi's Addmusic it still doesn't apply it? Also, whenever it says "Insert was successful" my ROM won't load (I even set the freespace).
Unless you're using the one included in the tool. You may be needing this patch instead. As for the freespace, you could use this tool to determine a good freespace.
How do I stop the mushroom from moving?
Thanks
  • Pages:
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • 11
  • 12
  • 13
  • 14
  • 15
  • 16
  • 288
  • 289
  • 290