For those of you who didn't read the entire thread: Summary of the hack project as of 2012-1-20
Base ROM patch link:
http://bin.smwcentral.net/u/8903/koopa5.ips
By the way, you can place this file in the same folder as the base ROM (rename it to match the ROM name) for the power-ups and 1ups to appear correctly in Lunar Magic.
Included in base ROM:
- Koopa player graphics and shell/wing power-up graphics
- Various hex-edits to help those graphics/power-ups function correctly
Map16 pages:
2 - Generic multi-purpose page, currently contains pipes in all 8 palettes, a leftwards arrow sign, and 2nd/3rd midpoint blocks
ExGFX files:
80 - (to be updated)
Patches:
- "Perfect Cape Flying Disable Patch"
- SMA2 powerdown
- No More Sprite Tile Limits (less cycles version)
- 400+ timer bonus fix
- Multiple Midpoints 1.3 (3 midpoints) (current ASM file)
- ObjecTool 0.4 (freespace $2F8000 = x178200)
Extended object A2: 2nd midpoint
Extended object A3: 3rd midpoint
Custom blocks:
2F2 - 2nd midpoint block
2F3 - 3rd midpoint block
================================
I think blue Paratroopas deserve more respect.
Not only does the original Super Mario World not contain any blue Paratroopas at all, but even Paper Mario TTYD only includes exactly one blue Paratroopa in Glitzville (while blue normal Koopas and even purple Koopas/Paratroopas appear several times in the Pit of 100 Trials).
Who agrees with me?
Anyway, if you'd like to add blue Paratroopas to your SMW hack, try making these hex-edits: change xA9D4 to 06, and x3F609 to 06.
This will change sprite 0B (red horizontal Paratroopa) into a blue Paratroopa, allowing you to use all 4 colors in a single hack without custom sprites. And unlike a simple palette edit, these blue Paratroopas will walk faster if stomped and allow Yoshi flight if eaten. (I've even made an IPS patch for those of you who don't like hex-editing.)
Remember, blue Paratroopas deserve to be used in more hacks. Don't let them down!!
Signed,
- A random blue Paratroopa
Edit:
Wait, how did this random blue Paratroopa (probably from ZGC) manage to post something from my account? Well, I hope the point gets across, anyway-- I do think more people should include blue Paratroopas in their hacks, at least for consistency.
Of course, the inconsistency in the original SMW is the reason why I use one as my avatar... :-)
–=–=–=–=–=–=–
Advynia: a Yoshi's Island editor - Alyssa's Unlikely Trap demo 3
Base ROM patch link:
http://bin.smwcentral.net/u/8903/koopa5.ips
By the way, you can place this file in the same folder as the base ROM (rename it to match the ROM name) for the power-ups and 1ups to appear correctly in Lunar Magic.
Included in base ROM:
- Koopa player graphics and shell/wing power-up graphics
- Various hex-edits to help those graphics/power-ups function correctly
Map16 pages:
2 - Generic multi-purpose page, currently contains pipes in all 8 palettes, a leftwards arrow sign, and 2nd/3rd midpoint blocks
ExGFX files:
80 - (to be updated)
Patches:
- "Perfect Cape Flying Disable Patch"
- SMA2 powerdown
- No More Sprite Tile Limits (less cycles version)
- 400+ timer bonus fix
- Multiple Midpoints 1.3 (3 midpoints) (current ASM file)
- ObjecTool 0.4 (freespace $2F8000 = x178200)
Extended object A2: 2nd midpoint
Extended object A3: 3rd midpoint
Custom blocks:
2F2 - 2nd midpoint block
2F3 - 3rd midpoint block
================================
I think blue Paratroopas deserve more respect.
Not only does the original Super Mario World not contain any blue Paratroopas at all, but even Paper Mario TTYD only includes exactly one blue Paratroopa in Glitzville (while blue normal Koopas and even purple Koopas/Paratroopas appear several times in the Pit of 100 Trials).
Who agrees with me?
Anyway, if you'd like to add blue Paratroopas to your SMW hack, try making these hex-edits: change xA9D4 to 06, and x3F609 to 06.
This will change sprite 0B (red horizontal Paratroopa) into a blue Paratroopa, allowing you to use all 4 colors in a single hack without custom sprites. And unlike a simple palette edit, these blue Paratroopas will walk faster if stomped and allow Yoshi flight if eaten. (I've even made an IPS patch for those of you who don't like hex-editing.)
Remember, blue Paratroopas deserve to be used in more hacks. Don't let them down!!
Signed,
- A random blue Paratroopa
Edit:
Wait, how did this random blue Paratroopa (probably from ZGC) manage to post something from my account? Well, I hope the point gets across, anyway-- I do think more people should include blue Paratroopas in their hacks, at least for consistency.
Of course, the inconsistency in the original SMW is the reason why I use one as my avatar... :-)
–=–=–=–=–=–=–
Advynia: a Yoshi's Island editor - Alyssa's Unlikely Trap demo 3