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YEAAAAH!
Originally posted by Video DescriptionI'd have to say, this was one of the more fun projects to code. Getting back at tubular for all the grief it caused me in my childhood was probably part of it.
The No Powerup intro is actually nothing but a levelasm code; the intro screen is the first screen of the level, and the rest of the level comes after that. It uses two freerams in order to control what Mario is doing and for how long he does it. For some reason, the mosaic effect refuses to render, at least with the method I'm using...
For anyone unfamiliar with Donkey Kong Country Returns, you control the barrel by pressing A or B to increase the barrel's angle of flight. Oh, and I've already fixed the bug where the barrel goes behind the scenery at the end; that was some debug in a vain effort to make Mario go in front of the barrel.
For the record, the winning run here was done in a single take; no savestates.
Also big thanks to Sonikku for the barrel graphics.
Dear people: please use these in the SMWCP2.