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Ask anything about SMW Hacking [V.2.0]

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In a hex editor, go to offset 2B35D and change EA EA EA to 8D 19 1F.

If this sounds complicated, it's not :D. Just pick up a hex editor from the tools section, and you should be able to figure out the rest.
Edit: My postcount went up by 1!
Originally posted by GoldPooka
In a hex editor, go to offset 2B35D and change EA EA EA to 8D 19 1F.

If this sounds complicated, it's not :D. Just pick up a hex editor from the tools section, and you should be able to figure out the rest.

Thank you very much, now it works again !
I made the hacks Tsunami Island and Super Mario Archipelago
Check them out !
How do I insert .bnk files, and what do they do?
Originally posted by Botcrazy
How do I insert .bnk files

Sample Tool

Originally posted by Botcrazy
what do they do?

It replaces Sample in your rom making a music more accurate.
Originally posted by Koyuki
Originally posted by Botcrazy
How do I insert .bnk files

Sample Tool

Originally posted by Botcrazy
what do they do?

It replaces Sample in your rom making a music more accurate.

Thank-you, but I honestly have no idea how to use the thing #w{=3}
ok im trying to get the blue p-switch block to work.i inserted it in with btsd and i have set it to act like block 129 and i placed it in level 105 but everytime i try to get it to work in znes when i hit the block the game glitches and the emulater screen turns black,so how do i get the block to stop doin this so it can act like a p-switch and not glich up




also how can i put custom GFX on to a block
Originally posted by camochase
ok im trying to get the blue p-switch block to work.i inserted it in with btsd and i have set it to act like block 129 and i placed it in level 105 but everytime i try to get it to work in znes when i hit the block the game glitches and the emulater screen turns black,so how do i get the block to stop doin this so it can act like a p-switch and not glich up




also how can i put custom GFX on to a block

You have to use .bin file, that .asm is only to see source, as it doesn't contain JMP tables.
Originally posted by manual
; ========================================;READ;========================================
; P-switch block, by Ersanio
; This block will activate the blue P-switch when you hit it from below
; Below offset must be 0, the others -1 and whole page UNCHECKED!
; Make it act like tile 129, or else it wont work properly.
; ========================================;READ;========================================
I am trying to conjoin Mario and Yoshi into one Yoshi type sprite. As in, Mario riding Yoshi is who you are playing as, instead of just Mario. Is this possible? If so, how may I edit the graphics for Yoshi and Mario to be animated in sync with eachother, while Yoshi eats/swallows or runs/jumps?
I am just starting out with Lunar Magic, btw.
Originally posted by wank
I am trying to conjoin Mario and Yoshi into one Yoshi type sprite. As in, Mario riding Yoshi is who you are playing as, instead of just Mario. Is this possible? If so, how may I edit the graphics for Yoshi and Mario to be animated in sync with eachother, while Yoshi eats/swallows or runs/jumps?

I don't understand what you're trying to say - but maybe [Xkas] Play as Yoshi (v1.1) will help
Originally posted by Glitch.Mr
Originally posted by wank
I am trying to conjoin Mario and Yoshi into one Yoshi type sprite. As in, Mario riding Yoshi is who you are playing as, instead of just Mario. Is this possible? If so, how may I edit the graphics for Yoshi and Mario to be animated in sync with eachother, while Yoshi eats/swallows or runs/jumps?

I don't understand what you're trying to say - but maybe [Xkas] Play as Yoshi (v1.1) will help


Yeah, it's a bit hard to explain. Basically, when Mario gets onto Yoshi, THAT is the sprite that I want as your character, constantly. ...If that even makes any more sense. I will try that link out, thank you.



Originally posted by wank
Originally posted by Glitch.Mr
Originally posted by wank
I am trying to conjoin Mario and Yoshi into one Yoshi type sprite. As in, Mario riding Yoshi is who you are playing as, instead of just Mario. Is this possible? If so, how may I edit the graphics for Yoshi and Mario to be animated in sync with eachother, while Yoshi eats/swallows or runs/jumps?

I don't understand what you're trying to say - but maybe [Xkas] Play as Yoshi (v1.1) will help


Yeah, it's a bit hard to explain. Basically, when Mario gets onto Yoshi, THAT is the sprite that I want as your character, constantly. ...If that even makes any more sense. I will try that link out, thank you.

Wank, Are u trying to say that you want a sprite that makes Mario to always be on Yoshi?
I cannot help you but I can make other users to understand your question (I Think)
MY HACK(s)

>>Super Mario Bros. Remix<< [DEMO]v1
*BRAND NEW [DEMO]v2 COMING SOON*
*NEW* features:
-Compatible with most (if not all) emulators
-Fixed some bugs & Re-addressed patches (it was a real mess)
-New level designs/re-edited levels
-New & custom GFX/ExGFX
-New & custom music
-Over 25 exits
-NOTICE-
looking for a BETA TESTER and/or a LP VIDEO MAKER from youtube to play MY HACK.(new version)

...if inteserted just PM me ;)
Originally posted by wank
I am trying to conjoin Mario and Yoshi into one Yoshi type sprite. As in, Mario riding Yoshi is who you are playing as, instead of just Mario. Is this possible? If so, how may I edit the graphics for Yoshi and Mario to be animated in sync with eachother, while Yoshi eats/swallows or runs/jumps?
I am just starting out with Lunar Magic, btw.
Quote
x0EF9C
[10] Change to [80] to disable jumping of Yoshi.

Also, get LevelASM (or something which will run code each frame), and run this code:
Code
LDA #$01
STA $0DC1
LDA #$0A
STA $0DBA
And install this patch (hurt on Yoshi).

I know, complicated... but hey ;), what you want?
How would i get Layer 3 rain using the latest LM..
I tried following the tutorial, but it doesnt seem to work..
And how would i get the rain to be in front of everything else?
Thanks
How can you have two special palettes at the same time?

For example: I downloaded the kirbyDL3-Cookie, and YI Ocean Background?

I use them in the same level, but either the Cookie tiles set has its palette, and the YI BG looks awful. Or vice versa. In the palette editor, they share the same colors, so I cannot play around. Is there a way to fix this?

Thank You.
'Every day brings a man twenty-four hours nearer to his grave, although no one can tell accurately, merely by looking at a man, how many days he has still to travel on that road.' K.Marx
You can copypaste palettes one by one.
I know, but they share the same palette. So If change color, it affects both the tile set and the background.
'Every day brings a man twenty-four hours nearer to his grave, although no one can tell accurately, merely by looking at a man, how many days he has still to travel on that road.' K.Marx
Try remapping what map16 palettes they use.
How do you do that?
'Every day brings a man twenty-four hours nearer to his grave, although no one can tell accurately, merely by looking at a man, how many days he has still to travel on that road.' K.Marx
Open map16 tile editor. Click on any tile. Then press the edit 16x16 attributes button. There you'll find what map16 palette it use.
Thanks for the reply. Is there a faster way, maybe when I load the exgrfx to make them use different palettes?
'Every day brings a man twenty-four hours nearer to his grave, although no one can tell accurately, merely by looking at a man, how many days he has still to travel on that road.' K.Marx
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