Originally posted by Igor
A new F-Zero for the Wii would be good, it is long overdue for a sequel to the canon series, the last game (F-Zero Climax) was released in 2004 but only in Japan.
What I would I like to see in the sequel to GX.
1. New physics engine.
2. Venues from the older F-Zero games (White Land, Death Wind, Devils Forest, etc...)
3. A more in-depth story mode letting in some backstory on the F-Zero characters, since not much is known about it.
4. All the AX characters + Deathborn, this has been said a million times but they should be in F-Zero Wii anyway for most of them ('cept Lily Flyer and Digi-Boy) are awesome.
5. 4 new characters, just to balance the lineup a bit and leave it at that.
6. Track editor, it is about time we got one in an F-Zero game, since the F-Zero X EXpansion kit and F-Zero Climax were only released in Japan and they had track editors. It should use the CTRL point system like in FZX and FZGX with a wide variety of possibilities.
7. A custom car editor, this would be cool, but would need to be more balanced, sort of and with the ability to name the custom machines.
8. Decent voice actors, some of the characters in GX had suitable voices (Captain Falcon and Samurai Goroh) but the others were just weird/horrible or just didn't fit them (Pico & Zoda).
That's all I can think of for now, but now all I can say is "HURRY UP NINTENDO!!".
What I would I like to see in the sequel to GX.
1. New physics engine.
2. Venues from the older F-Zero games (White Land, Death Wind, Devils Forest, etc...)
3. A more in-depth story mode letting in some backstory on the F-Zero characters, since not much is known about it.
4. All the AX characters + Deathborn, this has been said a million times but they should be in F-Zero Wii anyway for most of them ('cept Lily Flyer and Digi-Boy) are awesome.
5. 4 new characters, just to balance the lineup a bit and leave it at that.
6. Track editor, it is about time we got one in an F-Zero game, since the F-Zero X EXpansion kit and F-Zero Climax were only released in Japan and they had track editors. It should use the CTRL point system like in FZX and FZGX with a wide variety of possibilities.
7. A custom car editor, this would be cool, but would need to be more balanced, sort of and with the ability to name the custom machines.
8. Decent voice actors, some of the characters in GX had suitable voices (Captain Falcon and Samurai Goroh) but the others were just weird/horrible or just didn't fit them (Pico & Zoda).
That's all I can think of for now, but now all I can say is "HURRY UP NINTENDO!!".
I agree with a lot of things you said. I would love a more in-depth story mode that focused on the other less recognized characters as well as Falcon. Personally, Captain Falcon isn't very high on my "favorite racers" list, and there are a lot of other racers that have decent enough backstories already that they could easily be expanded upon, like Mighty Gazelle <3.
Though I wouldn't want Deathborn to return. He always seemed so unfitting to me. Personal bias I guess! I guess I also see him as being GX exclusive due to his role in the story. I dunno, I never really liked him .
Not sure how I'd feel if the AX characters returned. I guess it would be kind of alright since they weren't too bad, but I feel like the roster is getting too huge after the jump from F-Zero -> F-Zero X. F-Zero X had just enough, and GX was fine too, but unless they make room for some new characters by getting rid of older ones, the roster would just be too crowded. I'd hate to see them get rid of the core 30, so the AX players would be a logical start. Even though some AX characters are awesome, I could see their slots being for "New characters that are unique to one game".
Additionally, if they made a Wii version of F-Zero, I would also like a 3DS version that acted as the F-Zero AX of the Wii one. While I wouldn't want it to be the exact same game, being able to transfer data between the two games such as Tracks, Players, and possibly other unlockables would be neat.