I used edit1754's Message Block and Light Switch Block Fix Patch to move the info and light switch blocks up a pixel in order for them to be in line with normal blocks to great success. But I want to expand upon it, doing the same thing to both turn block bridges (sprites 59 and 5A) and the exploding block with a fish/goomba/koopa in it (sprite 4C) but don't know how to do this.
Here is the original patch:
I have tried looking at all.log, the ROM and RAM maps, and numerous ASM tutorials, and I can't figure it out. Any help would be appreciated!
Thanks in advance!
Your layout has been removed.
Here is the original patch:
Code
header lorom org $0182EF dw BlkSprInit org $01830D dw BlkSprInit org $01FFF0 BlkSprInit: LDA.b $D8,x SEC SBC.b #$01 STA.b $D8,x LDA.w $14D4,x SBC.b #$00 STA.w $14D4,x RTS
I have tried looking at all.log, the ROM and RAM maps, and numerous ASM tutorials, and I can't figure it out. Any help would be appreciated!
Thanks in advance!
Your layout has been removed.