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Map16 Yoshi Coin

I used the map16 to flip the Y position of the two pieces of the yoshi coin, but they act as two seperate yoshi coins. How do I fix this? Also, they act as solid blocks, is there any way to change that?
JacobSquared The Man

I'm currently working on my hack Super Mario World Adventure Island.
My demo is finished!

World 1: 100% done!
Overworld: 32% done.
(\_/) This is Garrette The Bunny!
(O.o)
(> <)

<>< This is Fred The Fish!

|___|
[O_o]This is Jacob The Unemotional Robot
-[??]-
..-.-.

(^o^)This is Jake The Penguin
{___}
,~.~,

...___..
..(^v^).This is Logan The Bird. He is excited.
<(___)>


O_o This is me, Jacobsquared. I hope you liked my
animal(and robot) buddies. Please don't copy my buddies.
you have to use the extended objects dialogue.
<TLMB> I use YY-CHR to edit DNA
Yeah, I think that's the only way to get it to work. Some objects are like that... Furthermore some custom blocks only work with one "acts like" setting. :/

Lunar Magic is almost limitless in power, but that's the key word. Almost.

I'm sure you could find a way to get it to work if you knew some ASM and could make a custom block that did what you want...
It's me!!

High on life is the best high.
I'm sure the top part is programmed to asume the map16 block under it as the bottom part, same with the bottom, just make copy of both part that act like the other part<_<