Hey everyone! Its been a while.
For the last year, I've been refining my skills to produce a hack where every level is given extreme care and thought, a hack devoid of any filler levels, and where no ideas are ever repeated. The result is 5 or 6 extremely long stages, each with multiple checkpoints (both limited and infinite-life). The levels are extremely difficult, but never approach "pit" difficulty. Most experienced players will beat this without savestates. I was planning on releasing it without any previews, but I'm really happy with this particular idea I had, and i figured I'd share it with you all...
I'm always hearing people say that water levels in Mario hacks can never be fast paced. In between working on my hack, and doing some college stuff, I haven't had much time to myself, but I figured I might as well record this video. By slightly altering the game mechanics, one can completely change the nature of a level's design. Water levels are no exception.
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Remember, this level is still a work in progress. I'm just showing of the basic concept; nothing more. The visuals are far from done, and there is a good chance that the obstacles will be tweaked. I haven't added in the custom music or status bar, and there's still a good 2 or 3 rooms I haven't even started yet.
(Constructive) criticism is always appreciated. If anyone wants to help with graphics or asm, feel free to send a PM my way.
As of now, I'm tentatively going with the name "Hacker's Dreams". More to come soon!
For the last year, I've been refining my skills to produce a hack where every level is given extreme care and thought, a hack devoid of any filler levels, and where no ideas are ever repeated. The result is 5 or 6 extremely long stages, each with multiple checkpoints (both limited and infinite-life). The levels are extremely difficult, but never approach "pit" difficulty. Most experienced players will beat this without savestates. I was planning on releasing it without any previews, but I'm really happy with this particular idea I had, and i figured I'd share it with you all...
I'm always hearing people say that water levels in Mario hacks can never be fast paced. In between working on my hack, and doing some college stuff, I haven't had much time to myself, but I figured I might as well record this video. By slightly altering the game mechanics, one can completely change the nature of a level's design. Water levels are no exception.
<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/nBnW1Lb2Wps?fs=1&hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/nBnW1Lb2Wps?fs=1&hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>
Remember, this level is still a work in progress. I'm just showing of the basic concept; nothing more. The visuals are far from done, and there is a good chance that the obstacles will be tweaked. I haven't added in the custom music or status bar, and there's still a good 2 or 3 rooms I haven't even started yet.
(Constructive) criticism is always appreciated. If anyone wants to help with graphics or asm, feel free to send a PM my way.
As of now, I'm tentatively going with the name "Hacker's Dreams". More to come soon!