Language…
14 users online: anonimzwx,  Atari2.0, Dennsen86, deported, derv82, drkrdnk, ForthRightMC, Fozymandias, hhuxy, kms415,  LouisDoucet, masl, RichardDS90, steelsburg - Guests: 294 - Bots: 257
Users: 64,795 (2,375 active)
Latest user: mathew

SMW - Burning in Hell 2 demo is release!

Kaizo

This is a sequel to my Burning in Hell hack. I know it's pretty early to make one already but I have some level ideas that are not in the first one. I'm already finish making 2 levels already. Please note these levels are still being work on so they are not 100% done yet.

Level 1 - Warm up

Level 2 - Hauling Ass

Edit:

First Burning in Hell if people want to try it out - LINK

Also, a five level demo is release - Try it out!

Wow, this is some really good level design. Good Job. The first level is really creative but the second... OMG. That looks almost pit standard. Not quite "pit" but close. The only concern I have to say is the jump in difficulty is huge. You might want to put this in as a later level and have a nice difficulty curve. Other than that, great job! :)




I spot a major break. I think I could skip the entire first level (well, pretty much).

Also that second level ending is quite creative, but the player can easily block factory that note block for a safe landing spot rather than timing those koopa jumps.
Of course you should fight fire with fire, you should fight everything with fire.

Oooh look at my userbar!


Sadistic Designer - testing Pit without tools.
I found a couple of breaks in the first level.
But this is a huge contrast in difficulty compared to the first "Burning In Hell".
REMOVED
It looks really good; though it looks like it could be easaly broke by wallumps... also, can I gave a link to the first one?
Originally posted by Blue_Raven
It looks really good; though it looks like it could be easaly broke by wallumps... also, can I gave a link to the first one?


most people dont mind their kaizo levels being broken by wall jumps, because only tasers ever do that... :/

anyways, i like the kaizo trap :)
This -->Click!!<-- This



thefinalboss726.blogspot.com
http://www.youtube.com/TheFinalBoss726
There are more breaks than the walljumps.
Of course you should fight fire with fire, you should fight everything with fire.

Oooh look at my userbar!


Sadistic Designer - testing Pit without tools.
Originally posted by Sadistic Designer
There are more breaks than the walljumps.

Yeah, I don't notice walljump breaks. (and even so how the f*ck is that classed as a break?) I can tell a few places where you don't need the items that were given due to a pipe and a couple of tricks, but apart from that I can't see the rest?
REMOVED
*sigh* I was hoping after making an entire level dedicated to it and releasing it as a single-level hack people would learn how to use my favourite break...

Shell Puzzle. Learn how it works.
Of course you should fight fire with fire, you should fight everything with fire.

Oooh look at my userbar!


Sadistic Designer - testing Pit without tools.
Originally posted by Blue_Raven
It looks really good; though it looks like it could be easaly broke by wallumps... also, can I gave a link to the first one?


I apply a anti-walljump patch so it can't get broking by walljumping.

@Sadistic Designer: Let me guess: you can break the first level at :37 by using the bullet bills to get on top of the level.
No. It doesn't really look like it'd help to go up there...

My break is a different one.
Of course you should fight fire with fire, you should fight everything with fire.

Oooh look at my userbar!


Sadistic Designer - testing Pit without tools.
i noticed where his break works :P

think, his level he made is called shell puzzle, do you honestly think it involves bullets?
This -->Click!!<-- This



thefinalboss726.blogspot.com
http://www.youtube.com/TheFinalBoss726
Actually my break can be used in (at least) two points in that level, but the latter one seems to not help you much (especially since the first one lets you skip the majority of the level).

Welp, here's a major clue: it involves shells.
Of course you should fight fire with fire, you should fight everything with fire.

Oooh look at my userbar!


Sadistic Designer - testing Pit without tools.
Here's a video of the third level.

Link


Looks really nice.

Though, the sideways munchers attached to the walkthroughable ground (such as at 0:42) are kind of weird, cause they're solid objects attached to a non-solid object.

Professional frame-by-frame time wizard. YouTube - Twitter - SMW Glitch List - SMW Randomizer
Creativity... mindblowing... 0_o

That level is my favourite so far! and it has a nice consistency of difficulty too! Good job.
REMOVED

Your level design is freaking amazing! You have a great talent for making these. Keep em goin #w{=D}




Its nothing much but the first part of the switch palace. I doubt the part with the 4 turn blocks is possible because I didn't test that part yet, but most likely the level can be broking.



@Sadistic Designer: Are you able to jump on the shell then on the exact frame garb the shell that you already jumped on?
um wat are those x blocks (the custom sprites)? and about the question to sadistic, no its not possible to do that... ugh, its a simple break...
This -->Click!!<-- This



thefinalboss726.blogspot.com
http://www.youtube.com/TheFinalBoss726
Originally posted by SoulJester726
um wat are those x blocks (the custom sprites)


They are bullet bills that shoot diagonally.

Kaizo