Language…
10 users online: Anas, cletus_deletus, GRIMMKIN, Gutawer, JezJitzu, masl,  Ringo,  RussianMan, Skewer, toady - Guests: 227 - Bots: 346
Users: 64,795 (2,375 active)
Latest user: mathew

I'm leaving forever (edit)

is what I would say if I was leaving forever.

http://bin.smwcentral.net/32731/hxxchcjgckhc2.zip
Includes:
fryguy sprite - pretty sure I uploaded this before but just incase
shyguy sprite - It's different than mikeyk's or was it romi. it's different
tweeter sprite - same as above
helpme.asm - some kind of point system
randomlevel sprite - a goal sphere that sends you to a random level and adds 1 point for the helpme.asm. I goofed it up so it sends you to level 0 sometimes now.
blooper player sprite - I'm pretty sure I never fixed a problem with touching the ground. Requires dsx.asm to be patched
king bill sprite - a 64x64 sprite. I don't think it interacts with mario, but it will for blocks.
48x48.txt - 48 x 48 graphics routine. commented I think
patch101 - it's a timer and the blooper physics. Needs to be edited otherwise the physics only work on 105
exgfx.bin - from wario land 2 or 3
brido - IIRC it does something weird when you kill it.
.txt - music to insert. most of it sucks. from mother, megaman V, wario land 2/3 and smrpg.

Feel free to take and use whatever for whatever.

Please release the Wario Land 3 ExGFX. Glad to see you're still hacking, although we haven't talked in a while. :)
oh god I was scared for a second

You're never on the IRC anymore so we haven't talked for a while, but this stuff looks good.
I'm glad you're leaving!

I'm really liking this stuff. You need to come on the IRC more!

Also, Wario Land 3 ExGFX should be released :)

Warning: Opinions expressed by Lexie or others in this post do not necessarily reflect the views, opinions, or position of Lexie himself on the matter(s) being discussed therein.


Yoshi's Island Disassembly C3 Thread
SPASM - LevelASM for Yoshi's Island!
Yoshi's Island Disassembly Data Dump Wiki
Uhh, the links are broken...
I took it down so I could add a little more things. It's up now.

Nice collection of sprites there.
I'm sure a lot of people are very happy and will abuse everything as much as possible.
Myself, I don't really have a need for any of those right now, so eh.
IRC Quotes (March 20th update!)

/MKICK 4: Flantastic Puns
Hi Araragi.
I'm trying to use the King Bill sprite. I saw that you've finished some things of this sprite in a video. But when I insert into my hack, when it "appears" on the screen, the game crashes. I forget something?
Nope, it's my fault. Replace line 17 {JSL $04A209} with a JSR to sub off screen. You'd have to get that from another sprite though.

It worked well! Thanks! I applied No Sprite Limits Patch, and now Mario no longer disappears from screen.



The sad thing is that it has no hitbox. But one day, I can try to fix it.
Also, I made a GFX for King Bill. I resized the original Banzai Bill, and applied the effect "Oil Paint" of the Irfan View. After ripping the PNG file with BG Ripper Tool, I arranged the palettes in YY-CHR. If you want, I can post the GFX for this sprite.
Ah, yes, please! I might like to use this at some point! Also, I'd like to have your fixed sprite when you're finished. I'd give both you and Araragi credit.
Your layout has been removed.
Here. Also, It works with the default palette.
I started the block interaction part first so it would work like the one's in nsmbw but as I said, I didn't finish it. I don't think there's a clipping routine that's that large (bobomb explosion, maybe). But, you could use a pseudo reaction field, in which case you could have a reaction field the size of the entire screen (which would be pointless, but you get the idea). I can provide a few examples of how to do that.

Well, whatever works. I guess part of an interaction is better than no interaction at all, but whatever is better is fine by me.
Your layout has been removed.
As long as their is an hit box and that it's in the object them I'm not too bothered