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BTSD Issues

Well there has been some issues with BTSD, some are easy to fix some are more complex. So my problem is...I have the blocks inserted in 16x16
They have the description and everything
But when I insert them into the level they don't do anything
I used the kill block and mario goes right through it!
Please help? :)
Living life takes forever
What did you set the block to act like in the Map16?
I'm pretty sure that it would need to act like 130 and that's the default. Maybe you could try re-inserting it.
Mario's Journey for the Seven Mystic Gems - Demo 3
I know I was just making sure which block he made it act like.
I did use it as 130 but I will reinsert it and bring back the results
Thank you two a TON!
Living life takes forever
I'm only posting this beacuse I think Thehoundsquad is trying to post so I don't wanna make him wait 24 hours.

Mods, you can delete this post after he answers.
Edit: And if it has been 24 hours just delete it anyways.
Thank you!

Yeah it still doesnt work...
I think ill just not use the insertable blocks and use what I can on LM
Thanks a TON anyway
Living life takes forever
Wait try this
Yeah he was the first one I tried, then I got the blocks to this point,
I used Thejudge's Tut also because I didnt understand something from Teamhackerz1
And now Thejudge suggested to make a forum thing...y
Living life takes forever
Could you explain where you get stuck?
This is thehoundsquad btw emm...
Yeah I just didn't understand something from it...
Which was?
I dun remmber it was about...a few months ago before my cpu broke
But I was able to recover everything, so nothing important to the BTSD working thing was lost
Living life takes forever
So, explain exactly what you did on how you did it and tell me where you get stuck.
OK, going to try something new:

1) Make sure you have downloaded a block from (pref. SMWC) a site and saved itto a known space.

2) Open BTSD, load your ROM, and everything should be started in BTSD. Also, if no blocks have been inserted, a file will be made to your convenience so you don't have to insert the blocks again.

3) Now, put the block in the asm folder (usually in the folder where BTSD is)

4) Now, go to "Data" and click the "edit database" function.

5) Once there, press the "add button" and select the file extension that your block corresponds to (.asm or .bin)

a)For ASM, you simply type a name, description, and block location (e.g. asm\(blockname + extension).

b)bin files are pretty similar, however, one thing I should point out are the Mario below, above, etc. What you want to do is keep the sets on 0 if you don't want Mario to act that way, or 1 if you do.

6) Then press the "OK" button, and it will be in blocktool's database.

7) Next, you press the "block" button and click the "insert" function.

8) A list should be brought up. Click the block you want inserted, and set it to act for a tile most preferably 300+. Then click OK.

9) Now the block shall be in your list, as well as your game, so go to LM, click the "? block" (Edit Map16 attributes) and got to page 3 byy pressing the down arrow key.

10) Left-click the Map16 block 300 (should be indicated at the bottom) and click the edit 16 by 16 attributes.

11) Set it to act like 130 or 25 (usually) and press OK.

12) Now right-click that same spot (300), and now all you got to do is hit F9.

The block should be inserted, and graphics can be implemented to the block at one's will. If this was not what you meant, than it has to be something els your doing.
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Reviews and whatnot.

Oh...ok I will try that
Thanks for the tut dude :)
Living life takes forever