Face it- some things have been done too many times before. These things should appear at most once in your hack.
1. The Invisiblock Denial
You've seen it before- Mario makes a jump onto a ledge above him… and gets stopped by an inconvenient invisiblock. Do not do this. You may as well put munchers, unless you're a nice guy and Mario can try again. It's a funny trick once, and the rest of the time it's just plain annoying.
2. Clappin' Chuck Wall
This is the most overused thing EVER. Mario faces a wall with a small hole blocked by a Clappin' Chuck, probably guarded by munchers. He has to make it jump at exactly the right time, so he can slip safely underneath and escape. I recommend not doing this EVER- it is annoying even the first time, and is looked upon as a frustrating filler all the rest. This is a cheap way to waste the player's time, especially since the solution is obvious.
3. The Shell Kick
To get up a wall, the player has to kick a shell at a wall and bounce back on it to get up. This is definitely acceptable the first time, and a fun way to use up time and space is to hide the shell in a different section of the level. However, overuse is flat-out BORING- the player feels like (s)he is playing the same thing over again, which is not at all fun. So, only once, please.
4. The Starman Gambit
You give the player a starman, only to have him/her sit at one point and jump up exactly when it ends, probably to bounce off some enemy. Again, this is acceptable once, but you are literally wasting the player's time- all they do is sit there. Used more than once, it can make your hack incredibly dull and it can frustrate the player to the point of giving up. Terrible idea.
I trust the community will be able to fill in the things I missed.
1. The Invisiblock Denial
You've seen it before- Mario makes a jump onto a ledge above him… and gets stopped by an inconvenient invisiblock. Do not do this. You may as well put munchers, unless you're a nice guy and Mario can try again. It's a funny trick once, and the rest of the time it's just plain annoying.
2. Clappin' Chuck Wall
This is the most overused thing EVER. Mario faces a wall with a small hole blocked by a Clappin' Chuck, probably guarded by munchers. He has to make it jump at exactly the right time, so he can slip safely underneath and escape. I recommend not doing this EVER- it is annoying even the first time, and is looked upon as a frustrating filler all the rest. This is a cheap way to waste the player's time, especially since the solution is obvious.
3. The Shell Kick
To get up a wall, the player has to kick a shell at a wall and bounce back on it to get up. This is definitely acceptable the first time, and a fun way to use up time and space is to hide the shell in a different section of the level. However, overuse is flat-out BORING- the player feels like (s)he is playing the same thing over again, which is not at all fun. So, only once, please.
4. The Starman Gambit
You give the player a starman, only to have him/her sit at one point and jump up exactly when it ends, probably to bounce off some enemy. Again, this is acceptable once, but you are literally wasting the player's time- all they do is sit there. Used more than once, it can make your hack incredibly dull and it can frustrate the player to the point of giving up. Terrible idea.
I trust the community will be able to fill in the things I missed.
Still here, I guess. Despite all odds.