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Kaizo Hack Submissions - Edit: Most recent list of May 1st

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Kaizo

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@Kaizoman: I think Nintendo even bother to make a invisible solid block sprite because on the cloud/forest tileset. The place where the switch place corner in map16 (the block is 110) is replace with a forest corner piece that isn't solid on the side.

@Shadowed Reaper: All the above, but not sure with the "amount of time on hand" because most kaizo hacks are really short.
@ dawn - he 6/5ed
This -->Click!!<-- This



thefinalboss726.blogspot.com
http://www.youtube.com/TheFinalBoss726
Originally posted by SoulJester726
@ dawn - he 6/5ed

and i'm too ;-)
Originally posted by notgoodwithusernames
@Shadowed Reaper: All the above, but not sure with the "amount of time on hand" because most kaizo hacks are really short.

I suggest we do not speculate but let the mods decide that part.

Also despite being short an average Kaizo level takes a lot longer than an average 'regular' level, I know that my 11-exit Hack will most likely take over 30 hours to beat for inexperienced people. Then again the last two puzzle levels are extreme examples, without these I don't think more than 10 hours would be needed. Still 10 hours makes a decently long hack to play.
Of course you should fight fire with fire, you should fight everything with fire.

Oooh look at my userbar!


Sadistic Designer - testing Pit without tools.
@ dawn - then i guess he is just that much better than you :P jk, idk why.
This -->Click!!<-- This



thefinalboss726.blogspot.com
http://www.youtube.com/TheFinalBoss726
Originally posted by mockingod
that is far from pit.


Read:

Originally posted by .Evil Henix.
This is what I have so far:


I'm still working on it. >.<

ANYWAY, I'm trying to decide on what I want to add next.

Originally posted by Sadistic Designer
'being an idiot by using Map16 trickery'


Point taken. I'll make a sort of "indicator". (The block five tiles away from the first muncher acts like tile 113. I'll change it's palette to make it a LEETLE bit more obvious.)

Yeah, this is my first Pit Hack, so of course it'll take awhile to get things to work in a fair-yet-pit way.
Want to see some of my cool swords? Well, too bad, right now you only get to see one of them, and it's my avatar. Might set up some kind of gallery/portfolio at some point, though.
Even slight palette changes are considered cheap trickery, I'd suggest adding at least a coin arrow/regular arrow alongside the palette change, or even better; removing the ceiling at all.

Imagine what it'd feel like if you were staring at a level and after an hour of breaking your head over it you decide to give it a dumb try, and it turns out you can pass through something solid. Is that fun to play..?
Of course you should fight fire with fire, you should fight everything with fire.

Oooh look at my userbar!


Sadistic Designer - testing Pit without tools.
Originally posted by .Evil Henix.
Originally posted by mockingod
that is far from pit.


Read:

Originally posted by .Evil Henix.
This is what I have so far:


I'm still working on it. >.<


doesnt matter, the whole thing should be pit difficulty. not just later on.
This -->Click!!<-- This



thefinalboss726.blogspot.com
http://www.youtube.com/TheFinalBoss726
Originally posted by Sadistic Designer
I suggest we do not speculate but let the mods decide that part.

Also despite being short an average Kaizo level takes a lot longer than an average 'regular' level, I know that my 11-exit Hack will most likely take over 30 hours to beat for inexperienced people. Then again the last two puzzle levels are extreme examples, without these I don't think more than 10 hours would be needed. Still 10 hours makes a decently long hack to play.


I meant most "kaizo" hacks that most LPers do are only like 1 world big. Also, can anyone give me a final feedback on my burning in hell hack. So I can make my next kaizo hack a lot more better.
Did I say that I wasn't going to add on to the beginning? No. Anyway, I added some pixel perfection for ya:

Big Picture (7 Screens)

I don't think I need to say what the orange turnblocks are. Also, the change of palette makes the noteblock-ledge fairly noticable. I might also make several breaks in the vine to make vine-carrying a little harder. You also need the shell from earlier in the level to proceed past the vine. Unless you're that good at jumping.

Oh yeah, and I was smart enough to save it as a PNG instead of a BMP this time around. Takes up less space.

EDIT: Upped the difficulty in screen 06, or 7 in other words.
Want to see some of my cool swords? Well, too bad, right now you only get to see one of them, and it's my avatar. Might set up some kind of gallery/portfolio at some point, though.
Let me guess, the orange turnblocks is death. Also, it still not pit, try using one-tile angle muncher gaps or something of the like. The three Banzai Bill section is impossible because only one can be showed at a time, unless you somehow made it so more then one is showed.
@Henix although tougher than before, still looks easy.
Done with SMW for a while.
YouTube | Skype | Twitter



Originally posted by notgoodwithusernames
The three Banzai Bill section is impossible because only one can be showed at a time, unless you somehow made it so more then one is showed.

Actually, I believe its two. It might be three, though.
You can also use the random bullet bill generator.


Also, Henix, you can just jump over the part with the three shells rather than shell jump. Unless there is invisible death.

Professional frame-by-frame time wizard. YouTube - Twitter - SMW Glitch List - SMW Randomizer
Uh, invisible death? So not cool.
Done with SMW for a while.
YouTube | Skype | Twitter

Originally posted by Deadman666
Also, Henix, you can just jump over the part with the three shells rather than shell jump. Unless there is invisible death.

Ah, used the wrong tiles. Oops. I'll fix that.

And yes, the orange turnblocks are death. As for the banzai bills, it IS NOT impossible. It simply requires screen shifting so that you can move right and get the bills in quick succession.

Also, there is no Banzai Bill limit. Why? Because when I get to the point where I can release v0.1, I'll have applied a No Sprite Tile Limits patch, assuming that's what you're talking about.

Another note I'm making is that palette 3 now looks like this:

Want to see some of my cool swords? Well, too bad, right now you only get to see one of them, and it's my avatar. Might set up some kind of gallery/portfolio at some point, though.
ya um, beta test it to make sure its possible before you release it tho.
This -->Click!!<-- This



thefinalboss726.blogspot.com
http://www.youtube.com/TheFinalBoss726


Originally posted by .Evil Henix.
Also, there is no Banzai Bill limit. Why? Because when I get to the point where I can release v0.1, I'll have applied a No Sprite Tile Limits patch, assuming that's what you're talking about.

Uh... That's not at all what that patch does. All it does is make sure that if a sprite has interaction in the game, it will fully appear. Since only a limited number of Banzai Bills can have interaction at one time, that patch won't do much for them, if anything.

Professional frame-by-frame time wizard. YouTube - Twitter - SMW Glitch List - SMW Randomizer
Yeah, I noticed that when testing. Oh, and the bulet bill shooter there is there to be a nuisance. I find it quite a nuisance myself. >.<

But either way, I'll make something different for that. Excuse my stupidity with some functions of SMW.

Originally posted by Me testing
Lesse, shelljump, avoid the annoying bullet bill from an invisible launcher, Banzai Bill jumping time... What the fuck? Only one showed up? FFFUUUCCCKKK!


That's pretty much what happened. -_-'
Want to see some of my cool swords? Well, too bad, right now you only get to see one of them, and it's my avatar. Might set up some kind of gallery/portfolio at some point, though.
*Yawn* it still looks nothing like pit, in fact it looks nothing like Kaizo other than a pixel-perfect jump. I'd say you play some Pit and then try again, because this is going to be lame...

Pit is really trying to push SMW to the very limits of possibility, I think I can even do that there without slowdown...
Of course you should fight fire with fire, you should fight everything with fire.

Oooh look at my userbar!


Sadistic Designer - testing Pit without tools.
Say what you think, This is the beginning of level number 4:
+ Just so you know, I fixed all the problems you told me of!
Here's the video of the beginning in level 4:
<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/55fH5IBL57c?fs=1&hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/55fH5IBL57c?fs=1&hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>
Tell me what you think!
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Kaizo

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