Language…
6 users online: cletus_deletus, drkrdnk, KoJi,  MarioFanGamer, Oskise, pnaha - Guests: 240 - Bots: 357
Users: 64,795 (2,377 active)
Latest user: mathew

Super Mario Galactic Worlds by Michael Batista

Hack Name: Super Mario Galactic Worlds
Author: Michael Batista
Description:Title is still pending.

A simple, mostly vanilla hack. Very few ASM patches used.
I will not be editing the overworld. I tried, I don't like how it works. Deal with it.



The Most Obvious Thing: This is not a good screenshot. Why not use the built-in screen capture feature in your emulator? It should produce a nice, crisp PNG.


You forgot to update your title screen. Also, don't use the message box text on the title screen like that, you should be using the same character set you used for the game's title instead.


Spacing is a bit... odd.


You should be using solid walls here.


Player cannot see the lower 16 pixels of the level! Don't hide stuff there. Eagle-eyed people may notice that you can actually see the topmost pixel in this screenshot, but that's because I'm playing with a more accurate emulator on hardware powerful enough to support it. ZSNES and SNES9X don't show it. But it's still unfair.


Sprite memory error.


Uhm, I'm seeing cutoff in the BG here.


Strange gray color on the vines, and some wierd cutoff pipes up above.


A floating chunk of water. I don't care if Galaxy 2 did it, it's just not right.
Also, I was right The Kins. Looks like you owe me five bucks ;)


Odd green line on the top of the pipe that does not match its shading... and the Buzzy Beetle is technically using the wrong palette here.


Uhm, there's not much to see in this shot, because what happened was with the audio. There was none. The game went totally silent when entering this level...


Invisible walls! Though the next area after entering this pipe was perfectly fine...


The area after THAT made the game just crash.

Read the Hack Submission Guidelines.

HoleNet.info