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Screenshot & Videos Thread 5.0 [READ 1st POST!]

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Okay so i'm posting this here in a desperate attempt to get at least some attention to my released hack(s), as i was advised.

(a bit too loud)
<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/-FWMDmNuqUk?fs=1&hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/-FWMDmNuqUk?fs=1&hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>

Here's the thread about them

An important notice!
After some consideration, i recommend skipping the first one, because the fact that it's my first hack shines right through. You won't get a few refrences from the sequel, but who cares? If you're curious after playing SMWW2, which i still think is good and which i put a lot of effort into, go ahead and see what's the first one all about.
If you don't want to play out of order, just please take note that the sequel is much better and you should try it even if you find the first one mediocre.
Originally posted by 1UPdudes
Cheers, I got bored when I did this so Im not gonna make more. Inspriation comes ago, just like girlfriends. B)

And some of us never get it...

... just like girlfriends ...

of course, some of us lose it forever.
Your layout has been removed.
Are you ever frustrasted that most World 1 cave levels have a very bright atmosphere?

I try to be different:

<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/9sj9GWLEvfE?fs=1&hl=en_GB"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/9sj9GWLEvfE?fs=1&hl=en_GB" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>
Spud: :p
JDC: I like your pallettes,level design,merging skills, everthing really.


A underwater level with some gradients. It is SMB1 style so you can get out the water. Layer 3 fish are gonna be infront of other layers, just testing if they were the righ height and stuff.
A level from a hack I'm working on:

<object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/0b0cJSA7ifA?fs=1&hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/0b0cJSA7ifA?fs=1&hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object>

I got permission to use the foreground stuff from Ice Man, since it was first used in Toad's World, but it looks pretty darn awesome. I need to fix some cut off, because it's complex to assemble and use, but it just looks amazing.
For gaming news and Wario discussions, check out Gaming Reinvented and Wario Forums respectively.

As for Mario's Nightmare Quest? Well, it's currently on Fusion Gameworks, ROM Hacking.net or the GCN at the moment.
<object width="480" height="385"><param name="movie" value="http://www.youtube-nocookie.com/v/Jnb5P7YAN8o?fs=1&hl=en_US&color1=0x234900&color2=0x4e9e00"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube-nocookie.com/v/Jnb5P7YAN8o?fs=1&hl=en_US&color1=0x234900&color2=0x4e9e00" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>

Video shows my progress on graphics and music so far. Comments would be appreciated! ^_^

@Luigi: Um... all the instruments are out of tune with each other.

The graphics are great, though. Especially the OW border.

--------------------

So yeah, I'm not really going to be posting for a while. Not that anyone cares.
@Jacob: I lol'd. That's pretty funny! :P
@Luigi: Looks and sounds good to me. :)
@cheat-master: Eh, the foreground should be a bit more arranged, to me. Looks pretty good, otherwise.

Updated, now with a sleepy frog enemie!

EDIT: Level up!
@1updudes - I really like the idea of the underwater gradient, and the sleeping frogs look cool also.
The only thing I currently dislike is the FG, which looks plain as of now.

Is there anything I can improve for my video?
Originally posted by JDC
Is there anything I can improve for my video?


Everything looks quite good, it's like a mix between Lynnes's and Zildjian's work. A couple things I can suggest:

1. Not crazy about the bright blue palette in the cave. It contrasts with the rest of the dark colors. Blue can still be a good choice, but it'd probably look better darker.
2. I like the idea of a level-styled OW, really interesting. I think the OW itself needs more decorations, such as clouds in the sky. Also, it'd probably stand out a bit more if you used custom palettes.
@JDC: As usual, Jacob is right. The OW needs a bit more decoration as it is now. Nice work on the level, though I'm not a fan of mixing the outdoor and cave tilsets that much. But that's just me.
Another thing: that death music is the most terrifying thing I have ever heard as death music in a Mario Hack (other than Toad's World's utter silence). Whatever the porter of the YI death music did to it made it sound so scary... o.O

--------------------

So yeah, I'm not really going to be posting for a while. Not that anyone cares.


Just a little something or other. Still needs work.
Originally posted by Marhi
Another thing: that death music is the most terrifying thing I have ever heard as death music in a Mario Hack (other than Toad's World's utter silence). Whatever the porter of the YI death music did to it made it sound so scary... o.O

To be fair, i think the YI death jingle was kinda scary to begin with, for some reason that game always felt unusually tense for me. Maybe because it was really easy sometimes to touch spikes or lava and die instantly.

@Hailstorm
Hah! I just made a screenie today, wanted to post it, but then decided against it. Now's the opportunity!

The background similiarity is amusing, but mine is a lot more primitive, because i rather lazily made it out of existing 8x8 tiles.
If i may suggest (even though you probably know everything already), i think what needs most work are those light-brown background houses - they don't look like they are that far back, and i think they should be positioned higher, so some of them are higher than the farthest houses. And their texture seems a bit weird.
@Hailstorm: oh shit, are you continuing the pizza delivery hack you were making at least a year and a half ago?! Looks nice ;)

@Antroid(am I the only one that's bothered that your name isn't "android"?): even if the BG is simple, it's very well done. The way you used palettes to simulate distance and atmosphere creates a very enjoyable ambiance(if you don't know what I mean, it's shown in this photograph. Notice how the hills grow bluer; becoming more the color of the sky, as they get farther back. Similarly, the buildings in your background grow tanner as they get farther back, as the sky is a light tan.). It sort of reminds me of Knytt in that respect.

If you were going for a city foreground, I would've actually made the dirt gray and the "grass" yellow. Dunno, that's just me, it just seems more right to me, maybe like those yellow lines that go down streets. Meh. Still, awesome work.
Your layout has been removed.
@Spud Alpha
My name isn't really supposed to be "Android", it's a combination of that and my real name. Very old stuff.

Anyway, thanks. I don't know the technical terms, but i was aware of what i was doing, it bothers me often when people have those blue and light blue tall hills in the background, and then a red sky or something. |-O

As for the foreground, it's supposed to be some kind of fenced-off park, and it's winter. It's a silly secret level anyway - from the same hack (one of them) that a video i posted here earlier was about.

I'm kinda going around here everywhere and trying to find an excuse to mention them since i want more people to play them :D Sorry if it's annoying or something.
Originally posted by Antroid
My name isn't really supposed to be "Android", it's a combination of that and my real name.


I thought it was some weird thing that had to do with ants. XD

Gotta love them city levels.
Good fucking bye.
ANT was usually what i'd enter as a name for a high score board in old games that allowed only three letters for those... I decided why the hell not. My russian online friends all mostly call me "Ant". :)

And yeah, city levels are often very fun to make, and sometimes very challenging to do right (not in SMW though, it's a piece of cake compared to mapping for Serious Sam or even Doom 2).

(also i hope i haven't spoiled too much of SMWW2 for you! I wonder if you'll find the city level in your LP :D )
It was only like one screen, lol.
Good fucking bye.
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