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GoldPooka's Farewell to SMWC

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I present to you GoldPooka's Challenge or GPC as I like to call it because it sounds cooler. As I was playing some of the hacks around here, I noticed that some of them were a little easy. I know it's something called a difficulty curve, but I'm honestly not going to run through the easy levels to get to the hard parts. That's why I made a hack of my own. It's a short, hard hack appealing to those who prefer...Hard hacks. I'll clear this up right now, it's not one of those crappy Kaizo knockoffs (95% of all hacks submitted). It's actual legitimate difficulty. I'm planning on making it 15 levels long (7 main levels, 7 bonus levels, and one credits level), and I assure you, there's never a dull moment.

Enough of intros, let's get to the screenshots!





The story: After the defeat of Bowser, the Mario brothers knew they would have only a short time to rest before Bowser would return again. During this time period, Mario went on a vacation with Peach, leaving Luigi all by himself. Luigi, feeling left out, went on his own cruise, but the ship crashed near a mysterious island. Luckily, there's a castle up ahead. Maybe someone inside can help him out, but it's going to be a long way to the castle!



The story starts off at the ship. I call it "Arrival on the Isle".







The first custom block I ever made. I call it the First Aid Block. Exactly like the mushrooms of the original in that they are drugs that will help you greatly on your quest.





Oh yeah, the silver, now red, P-Switch doesn't remove any sprites on the screen at all. That would be too easy.



This room is my favorite. Things coming at you from all sides; ghosts from the sides, falling ceiling tiles from the top, and...water from below.





Yeah, I hope you're not claustrophobic. Luigi makes his way from the ship and into the water.



Then Luigi makes it out of the water and onto the beach, where he gets attacked by turtles...





...and finally onto the mainland where his quest can begin.



That's all I'll have for now, and I'll post more screenshots, and hopefully a demo, when the second level is completed.
Edit: My postcount went up by 1!
...Looks pretty action-packed and coolsauce. I'll be sure to play this sometime when it comes out. :D


Where the land meets the sea looks a bit strange.
The Game
You just lost.
It's looks pretty cool actually, and since I like difficult hacks myself, I'll definitely play it when it comes out.

The only criticisms I have are as follows:

Only screens of one level at the moment? I'd be really interested to see what the non water levels are like, such as the castle/fortress on the island.

Your overworld arguably limits you to seven levels. I hope that's the exact amount the hack is using, because I can't see anything the path can go from the castle.

On a more positive note, I like the screens of the first level, and I'd love to know how you made it so the silver P Switch doesn't kill the enemies/sprites on screen.
For gaming news and Wario discussions, check out Gaming Reinvented and Wario Forums respectively.

As for Mario's Nightmare Quest? Well, it's currently on Fusion Gameworks, ROM Hacking.net or the GCN at the moment.
Thanks for the feedback so far. Yes, I know it's one level, I'm just painfully slow at working on this hack (aka: I'm lazy). I was waiting to finish 3 levels, but that would've been a while, and I hope by posting this thread, it'll motivate me to complete this darn thing faster. You'll enjoy the next level, though. It's halfway completed.
Edit: My postcount went up by 1!
Next level up and running!



Taking LuigiYoshi's advice, I've made some rounded corners for the island.

This level is called The Grand Garden. As you can expect, it's a grassland level. This level takes place in the evening.





Reintroducing the boomerang and hammer bros. I wanted to add some new enemies to my hack, and these guys were always my favorites.



Wow, that's a lot of projectiles.



Going down the pipes in this area takes you to an underground side path.



"Why is it so dark in here!?"

Yeah, it's my first HDMA effect, used to make this cave darker as it should be.





Just some of the many ways you can have fun while your down there.







Introducing a gameplay element. To get to the special world, you're going to need a code. How do you get this code? Collect all 5 Pooka Tokens throughout the levels and go through the door at the end. You'll only get part of the code, but doing this for all of them will get you the whole thing.





This level was fun to make. That's all I have for now. The next level is going to be more gimmicky. See you then.

EDIT: Well it's safe to assume that this entire thread has drifted off into the deep abyss. However, from the feedback I've recieved, there are some people who are interested in this hack, and that's all I needed to continue designing. So thanks everyone. I'll be back maybe a month or two from now to get a second opinion when the game is near-completion. In the meantime, I'll be adding in some palettes to give my dry world some life, and I'll be tweaking some of my levels. So until then, later.

-GoldPooka
Edit: My postcount went up by 1!
Well, I 've decided that it was time I stopped SMW hacking. I don't have the patience or the time to be making these things. It seems that I don't have the commitment that other users have. Besides, I'm having more fun playing Touhou and making games of other genres in Game Maker. I would stick around to help out other users, but I have decided to end my obsession with SMW. So I'd just like to thank SMWC for being an awesome community altogether. It was fun seeing what other people were making, and even better to see what others thought were great game design. Before I go, I just thought I'd show you all how far I've gotten on my hack.

So far, I've added new palettes for all the levels, applied the FastROM patch, applied the Death Counter Patch, and some other minor tweaks done to the levels. Here are some videos of the two levels I made just to show how the hack would've turned out:

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An IPS Patch

Yeah, it's been fun guys, but I think it's time that I moved on from SMW. See you later, and good luck on all your hacking projects!

Who knows, maybe I'll come back one of these days.
Edit: My postcount went up by 1!

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