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NEW ASM/Sprite/block request thread

Link Thread Closed
Originally posted by mimic
I'd like to request a level ender that will fade the screen and go to the credits.

Fixed. Use the overworld editor to make it go to the credits.

Boing: If there's a thread specifically for requests, you'd expect someone to actually do them.

POST NOT FOUND
Your layout has been removed.
I see your point, I probably should have put "you shouldn't demand them to." <¯<
who care? this thread is like a trash can, it exist ONLY to keep the crap from being anywhere in the room
Originally posted by Bio
who care? this thread is like a trash can, it exist ONLY to keep the crap from being anywhere in the room

it should still be organised and kept easily acceptable though. the idea to the 'new' version of this thread has seemed to have died a while ago; due partialy to stupidity of requesters and partially due to the lazyness of not updating frequently.
meh, I've gave/recieved help from this thread (or the very simaler threads) and I think they serve their purpose.

Obviously people aren't going to do a huge project for someone they don't even know.

However I do have a request that is kinda big... (maybe)



I need someone to splice the Megamole Sprite, and SMB1 Bowser sprite together, without the constant fireball spitting.

I need the "Mole" to run around as usual, but he also needs Bowser's Hammer Routine, and to be able to jump every once and a while.
(Basically a mole that can jump like SMB1 bowser, and spam on the hammer throwing.)

I've tried, and tried, and can't seem to copy/paste/edit the routines successfully.


I'm not sure if this would be a quick fix for an ASM wizard, or a mediocre task... either way any help whatsoever would be appreciated.

Thanks in advance! ^_^


If this is worked on, please PM me... I probably won't check back here after a couple days...
Oh and also if someone does finish this.. please don't submit it here... I want it to be a personal sprite.. at least until I release my hack. Just send me the code via PM.

Thanks ;)
Originally posted by Boing
LDA $14AF ;Load On/Off value
CMP $01 ;Branch if On
BEQ Switch
LDY #$00 ;Act like tile 5 (Lava)
LDA #$05
STA $1693
RTS ;return
Switch:
LDY #$00 ;Act like tile 2 (Water)
LDA #$02
STA $1693
RTS ;return

That block *should* act like you want. It will act like water when on, and lava when off. To reverse, replace "BEQ Switch" with "BNE Switch"

I have no idea if this will work, I haven't tested it.


It crash the game..

There are four kinds of koopa. They are green, red, blue and yellow Koopa. All of you must give credit to me as I released such extremely, unbelievably and incredibly useful information.
LDA $14AF
CMP $01
BEQ Return
LDY #$00
LDA #$05
STA $1693
Return:
RTS
(make it act like water in LM [25])

Offsets that go in blocktool
below 0
above 0
side 0
SPR UD -1
SPR LR -1
Cape -1
Fire -1
Reloc -1
The block didn't crash the game, but it didn't work. It work like what I set in the LM. Is that following step is right?
1.Create a asm file and type
LDA $14AF
CMP $01
BEQ Return
LDY #$00
LDA #$05
STA $1693
Return:
RTS
2.Use trasm.exe comes with sprite tool 1.35 to make the asm file to bin file.
3.Put it in block tool file and inserted with what you said.
4.Make it act like water in LM.

However, trasm.exe say
Error in 3.1/3: Symbol does not exist
There are four kinds of koopa. They are green, red, blue and yellow Koopa. All of you must give credit to me as I released such extremely, unbelievably and incredibly useful information.
How about something so if you kill [sprite number], the level end activates?
It could be made easily by editing level ender.
This is for a boss I am making...

Your layout has been removed.



Originally posted by Onyx
meh, I've gave/recieved help from this thread (or the very simaler threads) and I think they serve their purpose.

Obviously people aren't going to do a huge project for someone they don't even know.

However I do have a request that is kinda big... (maybe)



I need someone to splice the Megamole Sprite, and SMB1 Bowser sprite together, without the constant fireball spitting.

I need the "Mole" to run around as usual, but he also needs Bowser's Hammer Routine, and to be able to jump every once and a while.
(Basically a mole that can jump like SMB1 bowser, and spam on the hammer throwing.)

I've tried, and tried, and can't seem to copy/paste/edit the routines successfully.


I'm not sure if this would be a quick fix for an ASM wizard, or a mediocre task... either way any help whatsoever would be appreciated.

Thanks in advance! ^_^


If this is worked on, please PM me... I probably won't check back here after a couple days...
Oh and also if someone does finish this.. please don't submit it here... I want it to be a personal sprite.. at least until I release my hack. Just send me the code via PM.

Thanks ;)

You might want to try using a rideable sledge bro as a base, although it won't run around without asm, just use tweaker to make it rideable. I don't know how to make it run around like the mega mole though.

I request a sprite generator/command that will display messages from message blocks like sprite 19 does. But i would like it to do any message block message.
Thanks
Sorry I couldn't enter C3 this time, I've just had some much other stuff to do, And I'm also re going over the basics of level design again.
hayhk2005 I'll build the block from scratch this time >.>
The last code for the block I gave you was a simple edit of BBS's.
So on=water and off=lava?

EDIT:
This one tested at it works
Code

LDA $14AF
CMP #$01
BEQ Return
LDA #$05
LDY #$00
STA $1693
Return:
RTS

This works. If on the on position, it acts like lava. If off, it will act like water. If you want the effect reversed change BEQ Return to BNE Return
below 0
above 0
side 0
SPR UD -1 or 0
SPR LR -1 or 0
Cape -1
Fire -1
Reloc -1
Thank you very much. It works.
There are four kinds of koopa. They are green, red, blue and yellow Koopa. All of you must give credit to me as I released such extremely, unbelievably and incredibly useful information.
I am pretty sure this would be the easiest thing to make ever, so i really hope someone will do this...

I need someone to make an animated hurt block that hurts mario on frames

1-5 and 9-13

3-4 and 11-12

7-8 and 15-16

there are already animated hurt blocks in block tool, so i think all you have to do is slightly adjust them


if you will make them animated kill blocks, do that instead
I would love a generator (or whatever) that disables scrolling the the right (only), as well as another that disables scrolling the the left (only) and only takes affect while your on the screen that the sprite is on.
Thakns Bloop... although I've scrapped the project.

Mainly becuase I came up with something sooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo much better. (And yes it's that good)

I sat down and just made an awesome sprite... That even I have a very hard time beating...

You guys will have to wait for my hack to see what it is :)
Since I noticed that there are ALOT of requests, I am going to work on them. Bio working on them all, it is just not fair...
I will try my best to fullfill the requests. Since there are alot, I will start with the easy ones, then I will try to advance to more hard ones.
(Dont expect custom sprites, yet)
My blog. I could post stuff now and then

My Assembly for the SNES tutorial (it's actually finished now!)
*Throws a big request bomb at Ersanio*
Should I make a new sprite request? One of the Baseball guys from Yoshis Island?
[18:43] Insanio[MassiveASMrequests] http://www.smwcentral.net/?p=thread&pid=60306&r=1#id60306
[18:43] Insanio[MassiveASMrequests] o_O

Hehehe... Check out my nick (IRC)

The ones I just cant manage to finish, while I tried to attemp, I wont trash them. I will keep them in my "Incomplete" folder. In any case, if I learn how to know how to finish them.

@Buu-Huu: Request it, but I wont make it >_>
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