I'm posting this here because I have a very small demo that I'd like some feedback on. It's a hack that I've been working on that I made to be different from all the other samey Mario platformers that we have on the site. It's still a platformer, don't get me wrong, but it plays nothing like a traditional Mario platformer. The story, which explains the gameplay, is very basic in nature and goes a little something like this:
The game is played in such a way that you cannot turn around at all; you can only rocket forward. Should you slam into a wall, however, you get bounced back and stunned for a few seconds, during which you are vulnerable to enemy attacks and such. It's very simple, and can be played with just the jump and hold item buttons, since the d-pad doesn't have any function.
Here's a gameplay video of the second level.
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Here is the current one level demo in case you'd like to try it out yourself. If you could play it and give me some feedback, I'd appreciate it a lot. But first, there are a few things that I feel I should point out.
First off, yes, I'm using the incredibly clichéd Yoshi's Island graphics. I'm kind of forced to, though, since the Mario sprites I have now are the best I could find suited for this purpose and they were drawn in Yoshi's Island style. And seeing as I can't draw to save my life, I'm stuck using the graphics that everyone and their brother have already grown tired of.
Second, there are a few bugs that I'm aware of. Most notably, the camera won't immediatly follow Mario when he bounces off a springboard unless you hold B, the walljump glitch will occasionally stun Mario incorrectly (instead of being flattened against the wall he'll just fall to the ground), and you are perfectly capable of jumping over the level ending goal thingy. If there are any others that you catch, feel free to let me know.
Third, as much as I'd like to think that this is an original style of gameplay, I can't help but get the feeling that I'm inadvertently ripping off something. So in that case, just call this game "Mario In the Style of X," whatever X is.
Fourth, there is one feature that I have yet to add. I'm planning on making it so that if you tap Y you'll recover from being stunned more quickly. If anyone else has any suggestions to tighten up the gameplay I'd be more than happy to listen.
Fifth, I'm thinking that the general game will be set up like this: 6 worlds plus a bonus world, all containing two levels each (I don't feel that a gimmicky hack like this one should drag on for too long). At the end of each world is a boss section, fought at high speed, obviously. Each level has 100 total coins to collect, and while it is not required, doing so will unlock the difficult world 7.
Lastly, I'm presenting this because I want to know if I should continue it. If no one shows interest, then I probably won't end up keeping this going. It's as simple as that. (Also because I don't have a name for it and suggestions would be appreciated. )
Quote
Oh no! Mario accidentally broke the OFF button on his rocket shoes! How will he rescue the princess now?
The game is played in such a way that you cannot turn around at all; you can only rocket forward. Should you slam into a wall, however, you get bounced back and stunned for a few seconds, during which you are vulnerable to enemy attacks and such. It's very simple, and can be played with just the jump and hold item buttons, since the d-pad doesn't have any function.
Here's a gameplay video of the second level.
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Here is the current one level demo in case you'd like to try it out yourself. If you could play it and give me some feedback, I'd appreciate it a lot. But first, there are a few things that I feel I should point out.
First off, yes, I'm using the incredibly clichéd Yoshi's Island graphics. I'm kind of forced to, though, since the Mario sprites I have now are the best I could find suited for this purpose and they were drawn in Yoshi's Island style. And seeing as I can't draw to save my life, I'm stuck using the graphics that everyone and their brother have already grown tired of.
Second, there are a few bugs that I'm aware of. Most notably, the camera won't immediatly follow Mario when he bounces off a springboard unless you hold B, the walljump glitch will occasionally stun Mario incorrectly (instead of being flattened against the wall he'll just fall to the ground), and you are perfectly capable of jumping over the level ending goal thingy. If there are any others that you catch, feel free to let me know.
Third, as much as I'd like to think that this is an original style of gameplay, I can't help but get the feeling that I'm inadvertently ripping off something. So in that case, just call this game "Mario In the Style of X," whatever X is.
Fourth, there is one feature that I have yet to add. I'm planning on making it so that if you tap Y you'll recover from being stunned more quickly. If anyone else has any suggestions to tighten up the gameplay I'd be more than happy to listen.
Fifth, I'm thinking that the general game will be set up like this: 6 worlds plus a bonus world, all containing two levels each (I don't feel that a gimmicky hack like this one should drag on for too long). At the end of each world is a boss section, fought at high speed, obviously. Each level has 100 total coins to collect, and while it is not required, doing so will unlock the difficult world 7.
Lastly, I'm presenting this because I want to know if I should continue it. If no one shows interest, then I probably won't end up keeping this going. It's as simple as that. (Also because I don't have a name for it and suggestions would be appreciated. )
I should get a new layout.
Probably won't, though.
Probably won't, though.