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The Title is Irrelevant (absolutely nothing - January 5)

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Thanks for the feedback, Lynnes.

Anyway, I said it would take longer, but oh well I managed to get it done in two days. Yep. Spoiler image here.

I think it turned out pretty well, except for maybe near the end I was running out of ideas. That's what happens when I work on it late at night I guess. And now that I'm typing I remember I had an idea before. Eh, can't really be bothered going back and re-doing the level now, not that it'll really change much anyway.

Maybe the next level will take longer? Who knows anymore.
May we meet again outside the battlefield.
I like the pallettes alot Forty2, The level design also looks solid. :D
Agreed, but i guess it needs more decorations. :/


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Originally posted by Daegon
Agreed, but i guess it needs more decorations. :/


This hack never really goes for being really decorative, anyways. It's more of a nice palletes/nice level design thing, I guess.
Good fucking bye.
Thanks for the feedback, guys.
Originally posted by Daegon
Agreed, but i guess it needs more decorations. :/

What GS15 said seems about right.

Also, it's another new level after another two days. Yeah. Check it out here.

I think I might be finishing these levels a little too quickly. Oh well, maybe the next level will take longer to make.
May we meet again outside the battlefield.
Originally posted by Forty2
Oh well, maybe the next level will take longer to make.


Or maybe it'll take about another two days. #w{=P}

Really nice level, the palletes give me an autumn-ish feeling.
Good fucking bye.
Originally posted by Forty2
Thanks for the feedback, Lynnes.

Anyway, I said it would take longer, but oh well I managed to get it done in two days. Yep. Spoiler image here.

I think it turned out pretty well, except for maybe near the end I was running out of ideas. That's what happens when I work on it late at night I guess. And now that I'm typing I remember I had an idea before. Eh, can't really be bothered going back and re-doing the level now, not that it'll really change much anyway.

Maybe the next level will take longer? Who knows anymore.


I think this would benifit from the ghost house mist personally. Other than that I think all the level design is solid!
SMWC's official dentist since 2011.

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Originally posted by marioVSshadow
I think this would benifit from the ghost house mist personally.

I did too, and the ghost house mist was already implemented before I made the picture. I just forgot to mention it.

Also, just got Minecraft and have an assignment to do so the next level probably won't be done until at least Thursday.

Yep.
May we meet again outside the battlefield.
Oh man it's been a while.

Since my last post in this thread I have completed two levels, but because the first one was a puzzle ghost house level, I didn't make an image of it and so this thread wasn't updated for a while. Then I made the next level, but progress was slowed by lack of inspiration and Minecraft, so yeah.

Anyway, here it is.
Parts 1, 2, 4 and Part 3 of the level.

Hopefully the next three levels don't take this long to complete.
May we meet again outside the battlefield.
I haven't been following this hack in a while and right now I'm kicking myself because of it. The levels that you've added look great - the transparent level in particular is great. Regarding the most recent level: I love the dolphin palette. I assume you just haven't bothered to add coins yet. The mushroom sequence thing where you have to hit it in order is a good idea but I hope you have some sort of way for the player to figure it out. Is that what the message box is about? There really isn't that much that I have to say about it because it is a gorgeous level. It reminds me a bit of the first level in Rise to the Challenge but is different enough that you don't have to worry.
Thanks for the feedback there, keckcellent.
Originally posted by keckcellent
I assume you just haven't bothered to add coins yet.

Adding coins to a level is something that I never remember to do. I probably will go back and add a few coins here and there in most of the levels.
Originally posted by keckcellent
The mushroom sequence thing where you have to hit it in order is a good idea but I hope you have some sort of way for the player to figure it out. Is that what the message box is about?

Well, it's just one of those sequences for a 1UP, so I don't see why it'd be necessary to tell the player of it. More of a random bonus than anything. The message box is just one of those useless messages there for your amusement.

Anyway, I'm at my mum's house for the rest of the week, so I'm not going to be able to work on the hack until then. Don't worry, the next update won't take as long as the last one (I hope).

Three more levels are yet to be created until I will begin preparing a second demo. I'm hoping to get the demo ready by late October (or, more specifically, my birthday).
May we meet again outside the battlefield.
Hey guys, I haven't updated in a while. The level I'm working on is taking a lot more time than I would have liked, but I'm keen to finish it and make it the best it can be. Since it's been so long, I might as well show you all what I have so far: first half of Forest Camouflage.

Since this level has taken such a long time, I'm probably not going to be releasing the next demo this October, so it'll probably have to wait until the upcoming C3, which is just under a month away. Hopefully by then everything will be complete, tested, and polished.

So yeah, it's still coming, just a bit later than expected.
May we meet again outside the battlefield.
HA! That's actually really clever getting the Koopa's and Goomba's to camoflauge like that! Keep it up!
SMWC's official dentist since 2011.

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HEY GUYS THE LEVEL'S FINALLY DONE

Yes. It took me a whole month, but it's finally done! Check out the entirety of Forest Camouflage here!

Still aiming for a C3 release, but if it's not done in time, don't be too surprised. Two full levels, polishing up old levels and testing, to be completed in two weeks.

Yeah.
May we meet again outside the battlefield.
That level is looking great so far! I like that the bushes grow over the foreground.
Very nice level Forty2. The wooden hut area looks really nice as the pallettes are really smooth. B)
That has to be one of the best SMW hack levels I have ever seen. Good job.
Thanks for the feedback, you guys. I really appreciate it.

To add some extra content to this post and not make it a shameless bump, have a little preview of the level I'm currently working on: here.

That's all for now I guess. Chances of this getting out by C3 are getting very slim, but I'm still pushing forward. School gets in the way of everything.
May we meet again outside the battlefield.
The level looks great, I like the shiny light palettes too. The color of the cave part (part 3) is quite special, I really like hacks that use not only the "green+brown" combo. Nice work, Forty!
Tbh the palletes don't seem to blend well. Did you use the gradient trick when designing them?
SMWC's official dentist since 2011.

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