Look, I don't want to convince anyone here to use this. You don't like it? That's cool, I understand.
I added it because I thought it'd be cool to play some of my favorite games with new music. You guys can use it or not. But don't go around telling other people what they can and cannot do, please.
QuoteFile sizes will probably skyrocket with this new technique if many people adopt it
Most distributions will likely use MP3 and include a setup/conversion utility. Still going to be in the 20MB range. One could use MODs and drop it within the 4MB range.
QuoteUnless you made it so that it worked on an actual Genesis + Sega CD system. And the same thing applies to this MSU1 thing.
It does work on the actual SNES:
http://board.byuu.org/viewtopic.php?p=19154#p19154
http://www.flickr.com/photos/sd2snes/4898965544/
Data is stored on the SD card slot.
QuoteHere is a 1 hour debate me and some other users at #serioushax had about MSU-1 (there's some random stuff in there too but whatever).
Only skimmed it, but all I saw was "fan game fan game fan game". I'm not going to keep repeating myself: it's a lot easier to hack an existing game than make a new one. This arguments works on you guys, too. That's why this site exists in the first place. Was Lunar Magic around in 1990?
Also something about cheating, even though it doesn't modify the SNES in any way. If this is cheating, then Yoshi's Island, Starfox, Kirby's Dreamland 3, Kirby Super Star, DOOM, Super Mario Kart, Super Mario RPG, etc are all cheating as well.
If anything, those "only plays in ZSNES" echo buffer music files are what is really cheating; that's something an SNES could not do regardless of what's inside the cartridge.
If you're going to complain that physical copies of MSU1 weren't officially licensed by Nintendo and sold in the 90s, well neither were any of your hacks or music files. And that ExLoROM 6MB memory map that FuSoYa created certainly wasn't ever made in the US. I guess we're all cheating.
The BS-X Satellaview supported audio streaming as well, we just don't emulate it because nothing played over it was ever recorded. It could also download unlimited amounts of data. If I utilized that protocol, would anyone feel any differently? If you are going to say a file isn't a satellite dish, then a mouse isn't a light gun and a keyboard isn't a gamepad.
There's also a Japanese piano teaching game that uses the second controller port to manipulate a CD player over IR to provide lesson instructions. What if we were to emulate that controller?
It seems many are upset that their hard work making chip-tunes is somehow negated by this. Why would you let the existence of something else diminish your pride in your own work? That's absurd. If what you're meaning is your hacks may become less popular compared to something that sounds better, then you're doing this for the wrong reason. If I worked on bsnes for popularity, I would have killed myself years ago for being such a miserable failure.
Quotenot that many people use bSNES
You're definitely right about that.
QuoteWell, even if it was the best thing ever, I doubt we will ever get a full hack that uses it.
I already have a finished Der Langrisser hack that has the full orchestral CD inserted. If you're meaning just for SMW, it seems kind of rude to indirectly predict SMO 2.0's failure.
QuoteI'm planning making 2 versions of my hack: a version with the "classical" ports, all inserted into the ROM, and one version with the WAV musics.
You can make it one hack, just read out $2002-2007, if you get back "S-MSU1", silence the music and send MSU1 playback commands. Distribute the music files separately via megaupload or rapidshare.