I have copied and pasted a custom block to look like the turn block On page 0x300. The custom block bounces when you hit it with small mario, and breaks when you hit it with big mario.
The blocktool instruction works like a charm, EXCEPT when I hit a pow block. When I do, the blocks stay as blocks despite being able to be picked up like coins.
What I did was... well, monkey around with the ExAnimation option in Lunar Magic. But I got the destination to be 300.
I had four entries starting from 5CC to 5FC (the coin tiles) repeated. Didn't work. Tried to turn frames 1-8 to 0. Nothing worked. I DO have the Super GFX Bypass set to 00 (since it uses a coin tile, which is a normal graphic) But nothing works. I am at a loss.
The blocktool instruction works like a charm, EXCEPT when I hit a pow block. When I do, the blocks stay as blocks despite being able to be picked up like coins.
What I did was... well, monkey around with the ExAnimation option in Lunar Magic. But I got the destination to be 300.
I had four entries starting from 5CC to 5FC (the coin tiles) repeated. Didn't work. Tried to turn frames 1-8 to 0. Nothing worked. I DO have the Super GFX Bypass set to 00 (since it uses a coin tile, which is a normal graphic) But nothing works. I am at a loss.